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Melee Weapons
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10xp


Hits: 1140
Comments: 3
Ideas: 0
Rating: 4
Condition: Normal
ID: 5531

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Updated:
February 15, 2009, 4:46 pm

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The Hand of Ma-O

By:

The Admiral was not expecting it when one of the officers that he was expecting to see thrust his hand against his forehead. At once he fell, knocked out, upon his desk. The hand thst touched him was not a human hand but a Hand of Ma-O, and the officers were disguised Children of Ma-O, who dressed him in a captain’s uniform and walked him out between them, telling the sailors at the gate that he was drunk and that they would prefer it that the secret was kept from his fellow officers.

Full Item Description

It is a false hand with a long handle for the real hand to be held whilst inside a sleeve. The winter version is covered with a leather glove, whilst the summer version looks very real. Both versions have a small brass symbol on the palm.

History

The despised cult known as The Children of Ma-O occasionally found it worth its while to kidnap people they disliked rather then to kill them. Sometimes this was to get a big fat ransom payment, not something that one could generally get from a dead body. Sometimes it was to get top-secret information from somebody that could help the cult, such as where witnesses against it were being hidden before trial.

And occasionally kidnapping someone turned out causing even more chaos then just killing them would have done. Some of their targets were well guarded, so smuggling even a cosh or a knife in, let alone ropes and something to act as a gag, was impossible. Which was when one of the cults inventors made the prototype Ma-Os Hand.

To the naked eye, unless looked at closely it looked like a normal hand, wearing a brown leather glove against the cold. But on the palm was a small brass symbol connected to a tiny piece of tassite that acted as a mini thaumatech battery, and the symbol, when pushed against somebodys head, would cast a spell that would knock them out for about twenty minutes and leave them disorientated for periods of between an hour to twenty-four hours, dpending on the person’s build, size , state of health, age, and gender.. Then they could be smuggled out, either by disguising them, wrapping them in a carpet or some trick of that sort, or pretending that they are drunk or ill and walking them out.

The downside is that they cannot be interrogated until their mind has recovered-torture wont work, magic will just shred their mind beyond repair and asking them nicely does not work as they cant speak. Therefore there is a window of time where it might be possible to rescue the victim.

Magic/Cursed Properties

If the symbol touches the head it causes the trouble noted above. If it touches an unprotected arm or leg, it numbs it for up to an hour. Even an armored arm or leg can be given a nasty shock for a few seconds, enough maybe to make a weapon fall from the hand or a person fall on one knee for a few seconds. Those carrying this are careful not to injure themselves with it by mistake.

It has ten charges before it needs to be recharged by someone with knowledge of the magical arts.

Plot Hooks

Somebody who knows how to set off a Conversion Warhead has been kidnapped with the help of this device and the PCs have X number of hours before the secret of how to set it off is learned by the Children of Ma-O and the Warhead is set off inside a big city.



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Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted Maggot
December 30, 2008, 6:55
0xp
If its powered by a battery, how long can it operate before it needs to be recharged?

Apart from that question, this seems to be a neat enough sub. Its logical and useful, ready to be used by anyone planning to abduct someone. Would the cult sell one of these devices to criminal elements?
Cheka Man
December 30, 2008, 10:38
0xp
Most likely, yes, as long as they were sure that the device would not be used against them.
Voted Scrasamax
December 31, 2008, 8:36
5xp
This is a pretty good item, I like the functionality of it. I think the drawback of leaving the victim insensate and unable to be interrogated until it wears off is a super touch. There is a Tassite Stub, so you can link that if you want. The plot hook is a bit out there, and kinda distracting from the sub. I would suggest a couple of more basic kidnapping, spy, and espianoge like hooks.


Random Idea Seed View All Idea Seeds

Order of the Moonbeard

       By: valadaar

Among the assortment of organized criminals who live in the great city, few command greater fear the Moonbeard Order.

They of course do not call themselves that, but have earned the moniker from their fashion of dying their large beards with lye to produce a distinctive crescent shape running from earlobe to earlobe. This is meant as a taunt for their enemies, for it clearly outlines their throats.

They also wear garb similar to the northern tribesman, carefully tooled leather and showing multiple, colourful glyphs.

They are feared due to the intense discipline that their group maintains, due to their origins as a warrior-sect.

They serve as paid thugs, enforcers and assassins within the city, with the client simply ordering a service from the organization, not hiring an individual. Apart from making the request and providing payment in full in advance, the order completes the assignment themselves.

Their order has many moles through the organizations of the city, and more than a couple of nobles. As such, no organized move has been made against them since their chief activity is directed against other members of the crime world. It is said that their services have been useful for those in power as well, further protecting them from persecution.

Their religion holds that their time in this world is vanishingly brief, and largely unimportant except as training for the Great Battle.

The order is very utilitarian with weapons choice - they simply use the tool needed for the occasion, though not without having trained extensively with it beforehand. Daggers, garrottes, swords, bows, battle axes, polearms, wagons, even siege engines have been used to carry out their contracts.

Encounter  ( City/ Ruin ) | January 24, 2014 | View | UpVote 5xp


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