Login or register. (You can now login/register with your social networks.)

Plots
Duty
Campaign
Collaboration Requested
3.5
2 Votes

11xp


Hits: 461
Comments: 3
Ideas: 0
Rating: 3.5
Condition: In Work (Request Advice)
ID: 7199

Submitted:

Updated:
February 4, 2013, 9:44 pm

Vote Hall of Honour
Author Status

Options


Print Friendly and PDF

The Fall of the Knights

By:

Wilhelm the Courageus they used to call him. He used to have it all. People would cheer as he rode down the street, clad in the specialized full-plate armor that the Knights of Trul wore. But no this is no more. Now Wilhelm is a nothing. People would jeer if he walked down the street, which is why Wilhelm waits in the background- until, that is, the day of his plot comes to fruition and his revenge is gained. For Wilhelm has launched a conspiracy to gain the thing that matters most to him, has brought to bear a plot through all of his means, and is a man with a plan.

For Wilhelm's backstory and attributes: Wilhelm the Courageus

The Players:

Major Evans: Evans is the leader of the Knights of Thrul. He was a strong and powerful man in his youth, but his age has gotten to him. He is very honorable, though such ideals have been worn down by the political game he is force to play. His sentencing of Wilhelm weighs somewhat heavily on him, because he knew that Wilhelm's sentencing was unjust.

Sir Leanard: Leanard is the Knight who spear-headed the group that blamed Wilhelm for the events that ended with Wilhelm's out-casting. Wilhelm hates him and has sworn revenge.

King Richard: He has sat on the throne of Thrul for a while now, and his rule has been mostly fair. He wouldn't stand out in Thrul's history as the best king, and he wouldn't be the worst, either. He has been King for about three decades now, since he was 15. He was the one that was King during the war with Del- now called the Delian War.

King Callius: He is the King of Del. He is still a young king, being appointed after his father, being disgraced with the losing of the previous war with Thrul, stepped down. It has been a decade after the Delian War, and Callius burns with the religious fervor that started the war, but such fervor is tempered with caution. He knows that Del cannot afford a war right now, and to go to war will require a strong reason.

King Othburt: He is the king of another country, called Zania. Othburt would like to expand his borders, but is currently too afraid of all his neighboring countries to actually declare war.

High Priest Arnius: Arnius is the High Priest of the religion devoted to the god Assiliyane. He is getting to be fairly old, and is growing to rely more and more on others. He does not want war, and thinks that the previous Delian war was a bit silly.

The Basic Layout:

A backbone of mountains, with Thrul, Del, and Zania lieing on the same side of the mountains in a line. Del is on the coast to the west of Thrul, and Zania is on the eastern side of Thrul. Miscelanious other countries are south of Thrul, with the mountains to the north (and other barbarian tribes across the mountains in the hill country.

The Plan (Assuming no PC Intervention or that He Knows of the PCs)):

Wilhelm feels that the best way to take revenge is to destroy the kingdom of Thrul. To do this, he feels the best way is war. As such, is overall plan is to get Del and Zania to declare war on Thrul. Togther, they could crush Thrul and Wilhelm would have his revenge. But how to get them to attack?

Knowing that if he can convince Del that they should go to war, they will easily get Zania to go to war with them (or, really, any other suitable country, if the PCs somehow make Zania not a viable option), he has decided to try and motivated King Callius. Wilhelm has since bent his honor slightly (he never really understood the phrase "all's fair in love and war" until know) and bribed a priest under the High Priest Arnius. This priest has since started spreading rumors of a holy relic that had been in Yoran (a city that Thrul had conquered and returned during the Delian War)- a relic now sitting in Thrul's vaults. At the same time, he has been spreading rumors in Del about how weak Thrul is, how their military took a pounding during the Delian War and has not actually been restored to its former might.

This push-and-pull effect would have the desired effect. It would make Del's citizens want war with Thrul, and the citizens themselves would force King Callius into a war that he, in his heart, wanted. Callius himself, even if his citizens didn't, would know that Thrul was his match, if not greater. Del, like any other nation, had its spies. And so Del would no doubt go seek allies quietly. And he would no doubt inquire of King Othburt. And King Othburt would, since he wants to expand, but only needs allies to do so, would accept.

Of course, some power centers on both sides would try to stop this war. And these centers Wilhelm has attacked- along with his bandits at his back as support if required- so that the war effort would go unhindered. After he has done this, he plans on attempting to join either Delian or Zanian forces and actually lead them into battle. As an ex-Knight, his skills are more than apt for the job.

And when the combined armies conquer all of Thrul, he will ride into the capitol city, enter the Knight's barracks and announce his presence to all there (and give the trademark of an evil villain- the monologue). And after that, he personally will duel Sir Leanard, and have his men kill the rest of the Knights. His revenge complete, he will live out the rest of his days in peace, leading either the Delian or Zanians military.

That is, this would happen unless other factors do not come into play. And these other factors are, of course, the PCs. The point at which they find out can occur whenever. Perhaps have them attempt on hand in Thrul and be sent to track down Wilhelm after he escapes- and have Wilhelm die in a way that is positively certain to kill him- except for the fact it didn't. After that, have them discover Wilhelm when he takes out one of the power centers that could have ended the war effort. And then they can unearth the rest of the plot.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Suggested Submissions


Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 3 )
Commenters gain extra XP from Author votes.

Strolen
February 18, 2013, 9:15
0xp
Reads like a nice convoluted plan that is complex enough to leave plenty of room for PC interaction yet easy enough to follow. Not sure I could add anything without knowing which way you are intending to go with it. But as far as that, it seems you have a solid plan for it all already.
Voted Gossamer
April 28, 2013, 6:43
0xp
"But no this is no more. Now Wilhelm is a nothing."
I would change that to; is a nobody. I'm not sure if that works in old English or not, just my preference, other than that, decent.
Voted Moonlake
May 4, 2013, 2:50
0xp
On the positive, all the players are introduced clearly and Wilheln's plan comes across as feasible and well though out as if it was constructed through much deliberation as suited to the context. There are bits of the writing that I don't like, though, such as "This push-and-pull effect would have the desired effect" with the word "effect" appearing twice in one sentence. But despite such personal preferences over expression, I still think it a solid piece.

Link Backs

Freetext



Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0200