Society/ Organizations
World Wide
Public Draft
0 Votes


Hits: 945
Comments: 0
Ideas: 0
Rating: 0
Condition: In Work (public)
ID: 5005


May 2, 2008, 5:45 pm

Vote Hall of Honour
Author Status


The Crimson Cape Corporation


Have a pesky Supervillain? Have no fear - The Crimson Cape Corporation will provide you with what you need to put him behind bars.

Superheroing is a rough endeavor. It requires hundreds of hours of training, specialized equipment and the right outlook. You need the skills to exploit the weaknesses of super villains, and the powers to bring your plans to do so to fruition. At the end of the day, you also need enough liability and medical coverage to rebuild the buildings you knocked down to smash the villains head in and pick the bullets out of your chest. Are you going to trust a random vigilante to have all of these? Of course not.

Not when there’s a better alternative. For a very reasonable fee, the Crimson Cape Corporation will provide your city with a superhero, perfectly suited to dealing with the localized human disasters that are metas turned to the dark side.

The Crimson Cape Corporation, as its advertisement states, exists primarily to provide solutions to marauding super villains. Unlike its adcopy, it is a very, very expensive solution, but often, a very, very competent one. On first contact with a government seeking a solution, the Crimson Cape will request extensive information, and will not commit to a solution until such time as its agents are able to analyze at least one event involving the super villain in question. After this analysis is done, a quote will be submitted to the government, usually for a very large number, though, perversely, the Corporation often offers a small discount for the long term disposal of a villain.

Heros, meanwhile, are recruited in one of two ways: First, an extensive HR department, mostly baseline humans, examines and makes offers to manifested metas as they graduate from High School. Those that accept are then entered into the Crimson Cape Training program.

Alternatively, many other Heros provided by the Crimson Cape are previously captured villains, having been extensively, and involuntarily, "rehabilitated" by the Crimson Cape’s Behavioral Modification Department, a group of highly advanced psykers, who perform the most complete mindwipe possible on the villain, then re-write him from the ground up.

Either way, the recruit is then funneled to training. Using the

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 0 )
Commenters gain extra XP from Author votes.

There be no comments on 'dis here submission.


Random Idea Seed View All Idea Seeds

       By: CaptainPenguin

The heroes have destroyed the minions, plunged through the catacombs and defeated the guardians. They slowly enter the chamber to find the dark mastermind behind the scheme. The mastermind has a request for them, however:
"You must destroy me. To destroy me is to rid the world of a great evil, that is to say, me. But before you can destroy me, you must understand what evil is, what evil must be, why evil must exist."

Ideas  ( Plots ) | May 18, 2003 | View | UpVote 0xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.