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May 2, 2008, 5:45 pm

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The Crimson Cape Corporation

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Have a pesky Supervillain? Have no fear - The Crimson Cape Corporation will provide you with what you need to put him behind bars.

Superheroing is a rough endeavor. It requires hundreds of hours of training, specialized equipment and the right outlook. You need the skills to exploit the weaknesses of super villains, and the powers to bring your plans to do so to fruition. At the end of the day, you also need enough liability and medical coverage to rebuild the buildings you knocked down to smash the villains head in and pick the bullets out of your chest. Are you going to trust a random vigilante to have all of these? Of course not.

Not when there’s a better alternative. For a very reasonable fee, the Crimson Cape Corporation will provide your city with a superhero, perfectly suited to dealing with the localized human disasters that are metas turned to the dark side.

The Crimson Cape Corporation, as its advertisement states, exists primarily to provide solutions to marauding super villains. Unlike its adcopy, it is a very, very expensive solution, but often, a very, very competent one. On first contact with a government seeking a solution, the Crimson Cape will request extensive information, and will not commit to a solution until such time as its agents are able to analyze at least one event involving the super villain in question. After this analysis is done, a quote will be submitted to the government, usually for a very large number, though, perversely, the Corporation often offers a small discount for the long term disposal of a villain.

Heros, meanwhile, are recruited in one of two ways: First, an extensive HR department, mostly baseline humans, examines and makes offers to manifested metas as they graduate from High School. Those that accept are then entered into the Crimson Cape Training program.

Alternatively, many other Heros provided by the Crimson Cape are previously captured villains, having been extensively, and involuntarily, "rehabilitated" by the Crimson Cape’s Behavioral Modification Department, a group of highly advanced psykers, who perform the most complete mindwipe possible on the villain, then re-write him from the ground up.

Either way, the recruit is then funneled to training. Using the



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Random Idea Seed View All Idea Seeds

Rural Mystery

       By: Murometz

The PCs are making their way from village to village across a rural hinterland, when they spot a weird sign along a farmstead's fence, with an arrow pointing to the actual farmstead.

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If they investigate, a rather sedate local farmer, explains to them that for a mere two coppers, they can witness the show for themselves.

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In reality, this minor encounter can lead to the PCs discovering that some localized, magical effect is active in the area. All kinds weird phenomena seem to occur in these parts.

Perhaps the PCs have finally found the ley-line of mana energy that they have been searching for! The party's wizard gets excited.

Encounter  ( Other ) | December 12, 2015 | View | UpVote 6xp


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