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May 2, 2008, 5:45 pm

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The Crimson Cape Corporation

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Have a pesky Supervillain? Have no fear - The Crimson Cape Corporation will provide you with what you need to put him behind bars.

Superheroing is a rough endeavor. It requires hundreds of hours of training, specialized equipment and the right outlook. You need the skills to exploit the weaknesses of super villains, and the powers to bring your plans to do so to fruition. At the end of the day, you also need enough liability and medical coverage to rebuild the buildings you knocked down to smash the villains head in and pick the bullets out of your chest. Are you going to trust a random vigilante to have all of these? Of course not.

Not when there’s a better alternative. For a very reasonable fee, the Crimson Cape Corporation will provide your city with a superhero, perfectly suited to dealing with the localized human disasters that are metas turned to the dark side.

The Crimson Cape Corporation, as its advertisement states, exists primarily to provide solutions to marauding super villains. Unlike its adcopy, it is a very, very expensive solution, but often, a very, very competent one. On first contact with a government seeking a solution, the Crimson Cape will request extensive information, and will not commit to a solution until such time as its agents are able to analyze at least one event involving the super villain in question. After this analysis is done, a quote will be submitted to the government, usually for a very large number, though, perversely, the Corporation often offers a small discount for the long term disposal of a villain.

Heros, meanwhile, are recruited in one of two ways: First, an extensive HR department, mostly baseline humans, examines and makes offers to manifested metas as they graduate from High School. Those that accept are then entered into the Crimson Cape Training program.

Alternatively, many other Heros provided by the Crimson Cape are previously captured villains, having been extensively, and involuntarily, "rehabilitated" by the Crimson Cape’s Behavioral Modification Department, a group of highly advanced psykers, who perform the most complete mindwipe possible on the villain, then re-write him from the ground up.

Either way, the recruit is then funneled to training. Using the



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Random Idea Seed View All Idea Seeds

Mesnoi

       By: Murometz

The food that eats you back.

Creatures of nightmare, the thankfully rare Mesnoi have unique form and attributes. Only one Mesnoi at a time will ever be "encountered".

In appearance, a Mesnoi resembles a walnut-sized chunk of freshly-roasted red meat from some uncertain yet familiar, edible animal. The insidious creature camouflages itself quite appropriately whenever it can, by slowly making its way amidst feast tables and trays of roasted meats.

Once eaten by the unsuspecting, the Mesnoi sinks down to the stomach, reforming if chewed, and begins to lap up the gastric fluids, digestive juices, and bile that it craves, like a sponge.

The Mesnoi carrier will experience mild to severe stomach pains during this time.

After a few hours of this (this is the only time that the Mesnoi can be purged with magic, or other mundane means), the Mesnoi transforms into its true form inside its victim, that of a miniature, once more walnut-sized, pot-bellied, devil-horned, snake-tailed imp. This horrid little creature then begins to chew and eat its way out of the victim from the inside out with its tiny, razor-sharp teeth, like a rat forced to do so via torture.

The victim almost always dies a slow, agonizing death. That much is certain. The devilish imp then exits its victim and begins its seventy two hour existence of mischief and malevolence, until it once more turns back into a hunk of roasted meat with the movement capabilities of a snail.

Ideas  ( Lifeforms ) | December 4, 2015 | View | UpVote 6xp


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