Login or register. (You can now login/register with your social networks.)

Society/ Organizations
Political
World Wide
 
Public Draft
0
0 Votes

3xp


Hits: 831
Comments: 0
Ideas: 0
Rating: 0
Condition: In Work (public)
ID: 5005

Submitted:

Updated:
May 2, 2008, 4:45 pm

Vote Hall of Honour
Author Status

Options


Print Friendly and PDF

The Crimson Cape Corporation

By:

Have a pesky Supervillain? Have no fear - The Crimson Cape Corporation will provide you with what you need to put him behind bars.

Superheroing is a rough endeavor. It requires hundreds of hours of training, specialized equipment and the right outlook. You need the skills to exploit the weaknesses of super villains, and the powers to bring your plans to do so to fruition. At the end of the day, you also need enough liability and medical coverage to rebuild the buildings you knocked down to smash the villains head in and pick the bullets out of your chest. Are you going to trust a random vigilante to have all of these? Of course not.

Not when there’s a better alternative. For a very reasonable fee, the Crimson Cape Corporation will provide your city with a superhero, perfectly suited to dealing with the localized human disasters that are metas turned to the dark side.

The Crimson Cape Corporation, as its advertisement states, exists primarily to provide solutions to marauding super villains. Unlike its adcopy, it is a very, very expensive solution, but often, a very, very competent one. On first contact with a government seeking a solution, the Crimson Cape will request extensive information, and will not commit to a solution until such time as its agents are able to analyze at least one event involving the super villain in question. After this analysis is done, a quote will be submitted to the government, usually for a very large number, though, perversely, the Corporation often offers a small discount for the long term disposal of a villain.

Heros, meanwhile, are recruited in one of two ways: First, an extensive HR department, mostly baseline humans, examines and makes offers to manifested metas as they graduate from High School. Those that accept are then entered into the Crimson Cape Training program.

Alternatively, many other Heros provided by the Crimson Cape are previously captured villains, having been extensively, and involuntarily, "rehabilitated" by the Crimson Cape’s Behavioral Modification Department, a group of highly advanced psykers, who perform the most complete mindwipe possible on the villain, then re-write him from the ground up.

Either way, the recruit is then funneled to training. Using the



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 0 )
Commenters gain extra XP from Author votes.

There be no comments on 'dis here submission.

Freetext



Random Idea Seed View All Idea Seeds

       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0194