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Condition: Deleted
ID: 17

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December 29, 2005, 2:21 pm

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The Collector - No need to be nice

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To go and collect the unpaid loans/bets for “Kendrek the shark.” Being nice is not in the job description. The character(s) need to make an example of the person/people but not get themselves/themselves implicated as the brute(s) that they are. Since dead people don’t pay on their debts it is important that the character(s) do not kill the debtor(s), although killing family members is not unheard of. The big trick here is not to get caught.

To go and collect the unpaid loans/bets for “Kendrek the shark.” Being nice is not in the job description. The character(s) need to make an example of the person/people but not get themselves/themselves implicated as the brute(s) that they are. Since dead people don’t pay on their debts it is important that the character(s) do not kill the debtor(s), although killing family members is not unheard of. The big trick here is not to get caught.



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Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted MoonHunter
November 5, 2005, 15:19
0xp
It has been here long enough somebody should of commented on it.
Voted Spark
February 21, 2006, 17:21
0xp
I got it. It's nothing too origonal, simply a standard mafia-style go-and-break-his-****ing-legs mission. Could be a quick diversion for a group of players, or a tough trying to break his way into and up the ranks of a crime organization, but a few twists or some interesting details are much wanted and needed here.
Voted valadaar
September 7, 2006, 12:32
0xp
Definately needs work. My stuff is generally terse compared to others here, and I think this is far too short.


Random Idea Seed View All Idea Seeds

Boots Of Ennui

       By: Murometz

These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.

And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."

Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.

The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.

Ideas  ( Items ) | January 20, 2014 | View | UpVote 7xp


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