Melee Weapons
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ID: 378


January 19, 2007, 5:28 am

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The Angel's Seal


The Arch-Angel Zeviah used this sword to purge the world of Evil so the Gods could create life…

When what is now the Physical (or Material) plane was first discovered by the Gods it was populated by Fiendish Outsiders. The Gods joined forces to force the the Fiends back to their home planes. The Celestials fought hard and won, but none fought harder than the Arch-Angel Zeviah. This is Zeviah’s Blessed Bastard Sword (AKA The Angel’s Seal)...

(Clarification of Terms)
Celestial - A good outsider.
Fiendish - An evil outsider.
Outsider - a creature not from the Physical plane.

The sword is an itelligent item (it can talk, ect.) that is named Reuhad. It can can detect any evil creature within 50ft and will urge its wielder to go after then and try to slay them or at least change their minds about being evil.

Magical Properties:

This is a Blessed Bastard Sword with a few magical properties that helped Zeviah fight off the Fiends:

+ Anything that is Evil and struck with this sword has a white glowing rune that means “Evil” permanently scribed on their forehead (The rune emits a 10ft cone of light in the direction it is facing, only good aligned creatures can see the rune and light.)

+ The sword does no not hit Good creatures.

+ The sword has a 50% chance to miss a Neutral creature unless the wielder witnesses the creature do something evil.

+ upon a succesful hit against an Evil Outsider there is 25% chance that they are forced back to their home plane.

+ Once a day the swords wielder can sprout angelic wings from their back and fly quite well and at double their land speed.

+ Once a week the wielder can activate an ability known as The Gift of Gods. The wielders body is covered with a milky silver metal. Its effects are:
- Significant armor bonuses due to reflexes and armor.
- Immunity to all kinds of fear and pain.
- The ability to “Bless” weapons.
- The ability to deflect weaker spells back at their caster once a round. No more than five times a day.

The Gift of the Gods last until the combat ends or an ally of the wielders dies.

p.s. - If a creature with the rune of thier forehead becomes Good the runes goes away.

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Comments ( 11 )
Commenters gain extra XP from Author votes.

November 27, 2003, 18:33
I may not use this item exactly how it is but the silver body cover and the magical mark on those that are evil are pretty cool ideas.

This item may work well against the Arrow of Personal Hell
November 27, 2003, 18:42
You know what... I didnt even think of linking this to that whole thing. Bravo Strolen, thats a great idea.
November 28, 2003, 2:27
Hmm, this sounds like a relic and typicaly the kind of item that your cleric would want to have ;+))

It is fairly powerfull though, so I won't be giving it to my cleric just jet.....
November 30, 2003, 20:29
....I don't like using angels or angel-related items. The whole Judeo-Christian theme just kind of turns me off. Not that there's anything wrong with it, but I don't think it fits into a fantasy setting.
November 30, 2003, 20:31
Ill keep that in mind Penguin.
December 1, 2003, 11:24
I do not understand the problem with having archrivals like angels and devils in a fantasy setting.

For me it is not very much a Judeo-Christian theme, it is just a name that one gives to a certain kind of creatures. After all, the whole concept of planes gets me in more trouble then is good for me, so following the logic of our dear captain, I should be wary of anything that is called a outsider, be it evil or good....
December 1, 2003, 13:59
I mean, the whole concept of "planes" comes from Michael Moorcock and his Elric series (I think). While I'm not saying that Moorcock's ideas were not good, they tend to take away from the "mythical-ness" of the setting.
Still, Pieh, it's a very good item.
December 2, 2003, 0:04
Alright then, i use "planes" in my campain worlds so it works out. If you dont (im pretty sure thats what your saying Captain) im sure you could come up with an alternate item history to fit in you world, if you want to use it of course.
... And i would think that alternate planes of existance would add more mythical-ness to a campain world, but hey every campain world is different.
Barbarian Horde
November 13, 2005, 2:16
Hmmm.. It's interisting how the sword "does no not hit Good creatures."
Voted Zylithan
November 13, 2005, 7:25
I like how it inscribes a rune on victims' foreheads. Many other aspects are sort of standard (although why would an angel need a sword that allows him to sprout angel wings? and how likely is it that a sword for killing demons would think it would be worthwhile to convince a demon to not be evil anymore?)

I have no problem with angels and demons; I'd go a step further and say it's silly to call it Judo-Christian. These appear in hindu and buddhist religions as well, in addition to ancient Persian cultures. Even the Greeks had Daemons.
Voted valadaar
September 7, 2006, 12:48
Well, even Thieve's World (whose religious system was most definitely _not_ Judeo-Christian, God of Rape being a State religion!) has Demons (Snapper Jo, for example).

And personally, I think pseudo Judeo-Christian campaigns (Arthurian for example) done properly can be pretty cool.

As for this item, it does appear rather strongly tied to D20/D&D - but the sprout wings and Rune-marking are interesting.

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       By: Siren no Orakio

Somehow, someway, a band of gnomes learns how to be ninjas. In fine gnomish style, they open an academy to teach this art to other gnomes. Wacky Hijinks ensue. Or the gnomes become some of the finest assassins in the land. Or both.

Ideas  ( NPCs ) | January 2, 2004 | View | UpVote 3xp

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