Login or register. (You can now login/register with your social networks.)

Locations
Other
Space

Stub


4xp


Hits: 477
Comments: 0
Ideas: 0
Rating: 0
Condition: Stub
ID: 4954

Submitted:

Updated:
March 29, 2008, 11:08 am

Author Status

Options


Print Friendly and PDF

Starbase Z26

By:

A salvage and scrap yard of the UFP

Appearance
Starbase Z26 is an antiquidated class of space station, most commonly resembling a trio of Mexican sombrero hats attacked to a large central pylon. It has a functional crew of 120 and can accomodate 600 more in relative comfort. The hull shows it’s age, as the starbase is nearly 200 years old. Conditions inside are cramped, the air has a slight metallic taint to it, from the mechanical scrubbers rather than the superior recycling systems found on newer starships.

The area arround the starbase is a minefield of space junk, ranging from chunks of ships destroyed in battle, to entire vessels that have been retired from active service but being held in reserve to repair other ships of the class still in service. As such, there is a large amount of space junk, and it covers a very wide variety of ships. Older classes such as the Miranda, Excelsior, and such are most often found missing their warp nacelles, these pieces having been salvaged to repair damaged ships.

Extensive records are kept of the ships held at Z26, including the mothballing of M/AM reactors and the removal of shield generators, weapons systems, and the key componenets of sensor arrays.

Starbase Defenses
While not in a contested area, Z26 has several layers of defense, it has excellent shields and tractor beams though this is mostly to protect the station from errant debris dislodged for it’s parking place in the salvage yard. The tractor beams deflect large pieces and can push them back into stable locations. The station mounts two phaser arrays, one at the ventral and dorsal points of the central pylon. Neither is very powerful.

Being a stockpile of Federation resources and technology, Z26 keeps two retired starships on active duty. These ships have minimal crew and most of the time are relegated to working as tugs, moving hulks that have been brought to the starbase, or sweeping up transit lanes through the scrap yard. In rare instances, pirates looters or other less technologically advanced races will attempt to sneak into the yard to steal some overlooked piece of hardware. In this instance, the two ‘tugs’ retain their shields and weapons and keep the riff-raff out.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 0 )
Commenters gain extra XP from Author votes.

There be no comments on 'dis here submission.



Random Idea Seed View All Idea Seeds

       By: oakleafbard

The dwarven gods true names can only be known by dwarves. They are referred to by nicknames in the presence of non-dwarves. I.E. Gudurran( Allfather) Baenna ( Hearthmother) Dudrak ( Ore), etc. No torture or magic or direct intent can reveal their true names to non-dwrves.

Ideas  ( Society/ Organization ) | February 10, 2005 | View | UpVote 1xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0195