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Lifeforms
Flora
Forest/ Jungle

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August 8, 2007, 8:00 am

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Special Tree Encounters

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Drawn out from the scrolls in The Unseen Fortress..

SPECIAL TREES Encounters

1 = Tree is ‘Ironwood’ and is much more difficult to cut with an axe or other tool. 

Assume a 25% chance of at least one ‘cutter’ being injured or having their axe broken.

2 = Tree has poisonous sap - 10% chance of cutter being subjected to poison of varying intensity. 3 =  Widowmaker - Numerous heavy branches are ‘dead’ and liable to drop if the tree is subjected to hard shocks (i.e. Chopping).  Damage varies from minor to lethal.  Alternately, the tree might have structurally flawed wood, which causes it to ‘kick’ randomly when cut and not fall in the direction the lumberjack intends.  4 =  Tree is an unusual and/or aggressive Tree -   

Unusual/Aggressive Trees

1 .. Devil’s Thorns. A large oak tree with dangerous projectiles. It may be easier to bypass it rather then cut it down. 2 .. Medusa Tree. A very odd plant indeed, and should only be encountered once. 3 .. Broad Oak. A large, menacing oak tree.  Add to this encounter one of the Dangerous Residents from below. 4 .. Qanquen Trees. These trees form massive copses which create ‘natural’ walls. When encountered, it will increase the number of trees to be cleared signficantly. 5 ..Rose Tree. This tree drops plenty of sharp debris making passage underneath painful to walk upon unless very heavy boots are worn.  Beasts of burden will not move through such an area for this reason. 6 .. Walking tree - Ent Analog. Currently resting and will not take well with would-be lumberjacks. 7 .. Trailbane Pine.  This tree will serve to either hold-up or misdirect the party, or possibly descend into conflict. 8 ..  Brawlingwood  - Animated tree which strikes with it’s branches. 9 .. Grappelwood - Animated tree which attempts to grab and hold victims. Will not let go until they rot away. 10 .. Gorgewood - Like grapplewood, but will attempt to deposit victims into various large maws equipped with jagged wooden ‘teeth’.

5 =  Tree has been seeded with many iron spikes and other debris to make cutting it dangerous and difficult. 

Assume a 25% chance of at least one ‘cutter’ being injured or having their axe broken.

6 =  Tree is home to dangerous residents   

Dangerous Tree Residents

   1 - Mundane Hornet’s Nest - if the tree is not examined before attempts to cut are made, will swarm and attack any would-be lumberjack.    2 - Explodestools - Large odd-colored mushrooms cover the base of the tree. If they are disturbed, they will burst violently, knocking nearby people back and creating clouds of choking spores.    3 - Selvaks have been introduced intentionally into the forests. They are not a real threat for an army - the movement of troops will scare them off, but against an adventuring party, they are quite dangerous.    4 - Huge Spiders (Any reasonable sized available will do.)  Will not attack unless the tree is significantly disturbed.    5 - A swarm of Aboral Swarmsnakes will drop onto those disturbing the tree.    6 - Consult Appendix B: Random Forest Encounters for something disturbed by the chopping.

7 = Sentry Totem.  Scattered through the forest are trees that have outlandish human and animal faces carved into them.  Any intelligent being who comes within 30’ of one of these faces, and is in the visual arc, will trigger an alarm which will alert the defenders of the Fortress, who will begin active defence.  At the GM’s option, these totems could also be an active defence - attacking with spells, etc. 8-10 = Tree rapidly regrows at the rate of 1’ per day until 30’ height reached unless stump is burned out or completely removed.

To Do: Need to make this De-fortressed to some degree…



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Random Idea Seed View All Idea Seeds

Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 3xp


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