Login or register. (You can now login/register with your social networks.)

Society/ Organizations
Ethnic/Cultural
Local

Stub


3xp


Hits: 324
Comments: 3
Ideas: 0
Rating: 0
Condition: Stub
ID: 5606

Submitted:

Updated:
July 24, 2012, 6:58 pm

Author Status

Options


Print Friendly and PDF

Sisters of Magul

By:

A group of women specializing in communication with horses (both for themselves and others)

 

The Crunalans and their Society

The Crunalans are nomads that migrate across the vast Ckatlon Steppes, following the movement of their horse herds. Living in separate tribes, they constantly war among themselves over territory and resources. The Crunalans are polygamists, where one man can be simultaneously married to multiple wives. Marriage matches are as likely to be made through arrangement by respective parents and mutual consent as through abduction of the bride. Despite this, there is no huge difference in social status between Crunalan men and women. Both strength and wisdom (seen as a more feminine trait as Crunalan men tend towards being warriors) are valued equally in Crunalan society.

There is no written language among the Crunalans. History is passed down from generation to generation through recounting by elderly, retired warriors who no longer have the physical capacity for combat. These elders are deemed to be seasoned warriors of their times and greatly respected within their own tribes. Meanwhile, of equal importance in Crunalan society is the Sisters of Magul. These are women with special powers that make them especially valuable.

Magul and Crunalans

Magul (pronounced ma-goo) is the Crunalan term for horse, which they see as cousin to their race, as they believe themselves to be the descendents of the Gray Wolf and the White Stag. A Crunalan male is taught how to care for horses at the age of five and have regular duties of tending to the herd. At the age of seven, a male goes through the Rite of Choosing, where he and his magul-anta (anta means brother in Crunalan) go through a process of mutual selection. The end result of this is a man-horse partnership that confers equal status between the two parties and is expected to last for as long as both parties are alive. A Crunalan can communicate with his magul-anta via telepathy. This special ability is the basis of their superior horsemanship.

The Sisters of Magul

The Sisters of Magul are women who have the *unique ability of communicating with the Dream Steeds, the heads of the horse herd. According to Crunalan lore, it is this ability that set them onto their sustainable nomadic lifestyle instead of ultimate destruction in the form of pasture desertification (induced by overuse) that their ancestors once faced.

After the Rite of Choosing when a Crunalan has confirmed his bond with his magul-anta, the Sisters are called upon to instruct the youngsters on how to unlock the ability to communicate with their “mounts”. This may last either a few days or as long as half a year, depending on the progress of the child. No Crunalan male has ever failed as far as the elders can remember.

The Sisters of Magul enjoy special status in the Crunalan society over and above the respect that normal Crunalan women receive. No one can forcefully abduct a Sister of Magul and force her to be his bride. This will not just invoke a war between the two tribes but bring the wrath of all Crunalans down upon the offending individual (and tribe).

*No Dream Steed has ever accepted a Crunalan as a partner, whether at the Rite of Choosing or other times.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 3 )
Commenters gain extra XP from Author votes.

Moonlake
July 6, 2012, 2:47
0xp
Update: Another of my Mathom-held-up submissions. I think it's quite clear that its inspiration comes from Mongolians. A particularly interesting source I've consulted is the Realm of Mongols (www.coldsiberia.org). Although it is mainly written for those interested in history, there're a few links there that I find is also attractive from a literary point of view.
caesar193
August 1, 2012, 15:04
0xp
Definitly Mongolian. A good sub, but I have one question- how do they learn to ride their horses? If a person's horse was their partner, they would never let anyone else ride it, so a kid couldn't learn how to ride until they found their special horse. So would the Sisters of Magul teach kids how to ride, along with the communication aspect?
Moonlake
August 1, 2012, 19:49
0xp
Yes, I'm thinking that these Crunalan kida don't need to be taught how to ride horses at all, by humans. This is entirely tied up with them finding the one special horse for them. Basically, once they find this special horse, the horse will teach them how to 'ride' .


Random Idea Seed View All Idea Seeds

       By: tinypoisonousfish

Bag on a Stick

Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.

As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.

The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.

Ideas  ( Items ) | December 31, 2009 | View | UpVote 5xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0208