Login or register. (You can now login/register with your social networks.)

At Table
Game Mastering



Hits: 687
Comments: 0
Ideas: 0
Rating: 0
Condition: Stub
ID: 5507


December 17, 2008, 7:50 pm

Author Status


Print Friendly and PDF

Running A Dungeon-Maze


A few ways to handle PCs navigating a maze within your games.

There are a number of ways a gamemaster can handle the PCs navigating through a maze. Others are possible, but these are the ones that immediately spring to mind.

1) The GM can print off a sufficiently complex maze, then narrate the PCs dungeon-crawling through the maze. In my opinion, this is the worst of the options I present, though there are advantages to doing things this way. Encounters and treasure can be easily marked on the map, and generating multiple mazes is trivial with the plethora of maze-generation software out there. Disadvantages include just about every complaint about long, boring dungeon-crawls, which is essentially what this is.

2) They get there no matter what. After a sufficient number of encounters with monsters and traps, the PCs get to the end of the maze. I find this to be a bit too heavy-handed, but this sort of railroading can easily be spiced up by a good GM.

3) Dice Resolution. The GM chooses the length of the maze in terms of the number of successes that need to be rolled to successfully navigate the maze. Each ‘milestone’ should be accompanied with some flavor text describing the results of the party’s efforts. Every few milestones, encounters and traps can be added to spice things up. I find this to be the best of the three options, as it abstracts away the feel of a dungeon crawl, as well as lets the PCs be the masters of their own fate.

These options aren’t just limited to presenting mazes within your games; any location where the PCs aren’t sure where exactly they are and can easily get lost can be handled this way (sewers, dungeons beneath the castle, etc.).

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 0 )
Commenters gain extra XP from Author votes.

There be no comments on 'dis here submission.

Random Idea Seed View All Idea Seeds

The Irongate Mine

       By: Scrasamax

A typical iron ore mine, the Irongate was closed some years ago and the entrance was closed off with a heavy gate of oak and thick iron bands, the Irongate. The mine itself was abandoned because it was a breeding ground for dire rats and many of the miners suffered from giant rodent bites as well as diseases from said bites. The mines are haunted by the ghosts of the men who died in dire rat swarms, adding to the mine's unpleasant character.

Ideas  ( Dungeons ) | May 15, 2008 | View | UpVote 1xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.