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March 1, 2008, 8:03 pm

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Rules of Engagement


Forty Worlds - held together by the Rules of Engagement

A stub, very much in development…

In 2450, Humanity is scattered over an assortment of worlds. Some were peacefully colonized, others seized from the alien races that held them. There is no central government, only a shifting set of alliances. One thing that is shared by the worlds are the Rules of Engagement, which serve to limit combat to prevent complete destruction of colonies. Part of these rules include proscriptions against nuclear weapons, along with combative AI’s. The second point is a bit gray, as support systems such as the MUL-FS550 Fire Support Robot are close to the line. The fact that a human operator is required to pull the trigger satisfies the letter of the Rules, if not the spirit.

The various planets fight among each other for various reasons - vendettas, trade, resources,etc, but these usually are low-level engagements between professional mercenary groups. Use of planetary military elements is generally considered a dangerous escalation. The Planetary forces are generally used to defend against non-human enemies, where the Rules of Engagement do not apply.

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Random Idea Seed View All Idea Seeds

Boots Of Ennui

       By: Murometz

These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.

And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."

Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.

The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.

Ideas  ( Items ) | January 20, 2014 | View | UpVote 7xp

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