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On Violent Deaths and Ghosts

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When a life is snuffed out through a cause other than old age and natural ailments, the spirit lingers in the Mortal Realm rather than immediately entering the Spiritual World, as is its due. The incorporeal form attached to such a being is what is commonly referred to as a Ghost.

When a life is snuffed out through a cause other than old age and natural ailments, the spirit lingers in the Mortal Realm rather than immediately entering the Spiritual World, as is its due. The incorporeal form attached to such a being is what is commonly referred to as a Ghost. A ghost is bound to the Mortal Realm for as long as the time it takes for his physical remains to return to dusts or ashes. During this period, although a ghost can no longer influence the material world in any way, it is generally free to wander the world and enjoy new sights. In fact, a ghost is at a greater advantage when doing so compared to average humans as it can travel at a faster speed.

From individuals done to death by violence, however, a different type of ghost forms. These are spirits confined to the site of their deaths until their time to enter the Spiritual World. In addition, they differ from average ghosts in that their memories can manifest in a way that are physically seen by humans, although these memories do not actually take on a corporeal form that allows human to interact with these memories. Furthermore, such manifestations occur quite rarely, as the memories of these ghosts have to be drawn out through a medium that acts as a focus for memory recall. In general, the only activity that these ghosts engage in is to wander aimlessly among the sites of their demise. As a result, they are generally known as the Restless Horde.

Furthermore, there are some among the Restless Horde that are bound to the Mortal Realm even after their remains are no more. These are called the Bound Ones. They are the individuals who died with an overwhelming sense that there is still something left unfulfilled in their lives. Thus, their spirits are barred from the Spiritual World until such times when they are reconciled with their fates, either through being satisfied that they have finally fulfilled that which is on their minds at the time of death, or losing all hopes in ever attaining whatever it was they desired in life. There is also a third possibility. As time goes on, a particular one among them might be driven mad by the failure to attain their goals and be doomed to forever being barred from the ultimate haven for spirits. Mortals should be very careful of items strewn around potential scenes of carnage, for these can house a Bound One who might be able to usurp the place of the spirit natural to a particular physical body. This is what is commonly known as possession.      

~ an excerpt from Primer on the Spiritual World



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Comments ( 1 )
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Dozus
April 27, 2011, 8:35
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Nice little summary of revenants and such. It works well as a stub, but I'd love to see it fleshed out more.



Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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