Public Draft
0 Votes


Hits: 2155
Comments: 0
Ideas: 0
Rating: 0
Condition: In Work (public)
ID: 2991


December 20, 2008, 1:11 am

Vote Hall of Honour
Author Status




"I have already mentioned Tullian’s attempts—partially successful, he claimed—to nullify gravity. Gravity, as you know from your studies, is that force which imbues our bodies with weight. Tullian became convinced, that the gravity of a large mass—I dont see you taking notes, Dmitro—could be mitigated by a suitable arrangement of large currents and magnetic fluxes. Mitigated or reduced.

Secretive, ever shrouded in dense fog, unlike any other city in the Arch-Duchy, Nimz is the unofficial intellectual capital of Haracon, though its distant, cliff-drowned location precludes it from being a true center of culture.

Nimz is euphemistically dubbed the City of Clock Towers, though more importantly, it is a place of learning, where the continual study of the antediluvean races and their fleeting wisdoms has become an obsession over the years for its off-center citizenry.

A singular peculiarity in Nimz, is the fascination which the populace seems to have with the concept of Time and the end of the world. The Apocalypse and Nimz’ role in the end of days, ia a constant topic, perpetually part of the zeitgeist, and always on the mind of the philosophers, sages, tinkerers and clockmakers alike.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 0 )
Commenters gain extra XP from Author votes.

There be no comments on 'dis here submission.


  • Associated ideas.
  • Kton

Random Idea Seed View All Idea Seeds

       By: ephemeralstability


Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus.

There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin.

The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth.

The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.