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December 20, 2008, 12:11 am

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Nimz

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"I have already mentioned Tullian’s attempts—partially successful, he claimed—to nullify gravity. Gravity, as you know from your studies, is that force which imbues our bodies with weight. Tullian became convinced, that the gravity of a large mass—I dont see you taking notes, Dmitro—could be mitigated by a suitable arrangement of large currents and magnetic fluxes. Mitigated or reduced.

Secretive, ever shrouded in dense fog, unlike any other city in the Arch-Duchy, Nimz is the unofficial intellectual capital of Haracon, though its distant, cliff-drowned location precludes it from being a true center of culture.

Nimz is euphemistically dubbed the City of Clock Towers, though more importantly, it is a place of learning, where the continual study of the antediluvean races and their fleeting wisdoms has become an obsession over the years for its off-center citizenry.

A singular peculiarity in Nimz, is the fascination which the populace seems to have with the concept of Time and the end of the world. The Apocalypse and Nimz’ role in the end of days, ia a constant topic, perpetually part of the zeitgeist, and always on the mind of the philosophers, sages, tinkerers and clockmakers alike.



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Random Idea Seed View All Idea Seeds

       By: Grendel

The creation of intelligent magical weapons is not an exact science and there are occasional failures, as such think of causing a little more stress to your players by "rewarding" them with an insane magical weapon

eg:
Agrophobic, refuses to come out of the scabbard without a strength check to draw it.

Haemaphobic: afraid of blood, fight at a penalty against any blooded creatures but really good against undead, elementals etc

Schizophrenic, not just one mind in your sword, lets have half a dozen minds in there, all different and bound to cause confusion

the possibilities are endless

Ideas  ( Items ) | August 23, 2004 | View | UpVote 0xp


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