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And yes, pretty much; if the aerial patrols fail, if the landward watch towers fail, and if the fleet's penned in, a fireship would make life very tough.
That's realism for you. History's filled with examples of defensive positions thought "impregnable" until the opposition pulled a fast one or thought up an obviously "impossible" tactic. (Come to that, how many castles were taken by treachery as opposed to by storm? As few as three to one?)
The major war I've mentioned a couple times in my submissions between Warwik and Menahem a few years back was one of those, very much of an England-France battle between the dominant naval power and a very strong land power, with a couple hundred miles yet between their shores. Menahem launched a seemingly suicidal onslaught with their entire navy and half of their merchant fleet against the far superior Warwik navy ... only their real tactic was to ground the right ships on the Warwik shore to establish a beachhead: just long enough for the temporal wizards to create a Gate to Menahem through which the bad guys would stream their legions. The only reason the Menaheem failed was that the PCs led a surgical strike to take out the Gate on the relatively unprotected MENAHEM side, so the Menaheem only poured three legions and change into Warwik instead of ten ... and even so, came within ninety miles of Warwik City before the offensive was blunted.
Perfect amount of detail to make it wonderfully immersive and useable! Just enough back story for each location/NPC to allow you to spin a story when they meet the folks and get the players right into the city.
Plant that is likely to produce allergic reactions in almost everybody, even by touch. Usage: medicinal, in very exotic foods, non-lethal traps, disabling opponents (have you ever cut an onion,anyway?), spell components, etc. By: manfred |
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UpVote0xp
May 25, 2009, 8:45
May 26, 2009, 14:22
One fireship or block ship could pen in the entire fleet if surprise is attained.
I am impressed by the level of detail here!
May 27, 2009, 2:20
And yes, pretty much; if the aerial patrols fail, if the landward watch towers fail, and if the fleet's penned in, a fireship would make life very tough.
That's realism for you. History's filled with examples of defensive positions thought "impregnable" until the opposition pulled a fast one or thought up an obviously "impossible" tactic. (Come to that, how many castles were taken by treachery as opposed to by storm? As few as three to one?)
The major war I've mentioned a couple times in my submissions between Warwik and Menahem a few years back was one of those, very much of an England-France battle between the dominant naval power and a very strong land power, with a couple hundred miles yet between their shores. Menahem launched a seemingly suicidal onslaught with their entire navy and half of their merchant fleet against the far superior Warwik navy ... only their real tactic was to ground the right ships on the Warwik shore to establish a beachhead: just long enough for the temporal wizards to create a Gate to Menahem through which the bad guys would stream their legions. The only reason the Menaheem failed was that the PCs led a surgical strike to take out the Gate on the relatively unprotected MENAHEM side, so the Menaheem only poured three legions and change into Warwik instead of ten ... and even so, came within ninety miles of Warwik City before the offensive was blunted.
March 5, 2011, 13:05
Perfect amount of detail to make it wonderfully immersive and useable! Just enough back story for each location/NPC to allow you to spin a story when they meet the folks and get the players right into the city.