Mythic/ Historical
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Comments: 16
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Rating: 4.5833
Condition: Normal
ID: 3380


December 1, 2006, 1:11 am

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Cheka Man
Dragon Lord

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Jaith, the Message


Some people oppose change.  Some people cause change.  Jaith is the message of change to come.


Jaith is always portrayed as a slender young man of indeterminate age.  He is usually shown with black eyes and white hair.  He always has a broken (seven pieces) infinity knot around his eyes (a birthmark or tattoo), and a jade flute.  He is usually shown playing the flute in the middle of a chaotic scene, a favorite being his surroundings falling apart around him.


“In the third year of the boy-Emperor Alexander’s reign, a man named Jaith came to the Imperial Palace, claiming to be a messenger.  He was sent away three times before His Imperial Majesty saw him.  Jaith’s message was simply this: A change comes.  Two days later, the Circle of Ministers put into action a failed plan to assassinate the Emperor and replace him with a puppet king under their direct control.  This sparked the Great Reform which spread through the government like a fire…”
- Excerpt from Chapter XXV,

The Great History of Daesson

A hundred years ago, the historian Isandin of the Order of the Opal Tower, compiler of the Great History, noticed a peculiar circumstance.  In several major accounts, the same name, Jaith, had a tendency to frequently appear.  It was always in conjunction with some account of a major change: revolution, assassination, war, etc.  With one or two exceptions, it was a minor mention that would not have attracted notice save for the sheer number of times it appeared.

Upon closer inspection, it seemed impossible that it could be the same Jaith; the references covered centuries.  However, no one by the name of Jaith ever appeared in census records, tax rolls, or records of births or deaths.  When physical descriptions were attatched, they were suspiciously similar.

Curious, Isandin investigated further.  He turned up more mentions of Jaith, always in the same proximity of a great change.  Then the scholar found the account of the cult of Che’la, a minor goddess of a tribe long ago absorbed by the Empire of Daesson.  A goddess of chaos…

“It is said that Che’la saw that the world had stagnated.  Her followers were loyal, and sought to forment change.  This seeming act of rebellion was harshly supressed by the tribe’s conquerers.  Che’la saw this and took a direct hand in things.

A young man bearing the symbol of Che’la on his face came to the main temple soon after.  “My mother sends me with a message…”
-Excerpt from Chapter XXV,

The Great History of Daesson

According to the mythology, Che’la’s son, Jaith, was sent to the mortal realm as a herald of change (some accounts say he’s a cause of change, but most use the term messenger).  If Jaith appears, it is said, then great change is coming.  Such a change could be for good or for ill, but it is garunteed to be major.

Isandin’s personal theory is that Jaith is more of a title than a name: a tiny fraction of the original cult survived, and adherents used the mythology to disguise themselves in order to cause anarchy.  However, when the story became common knowledge after the publication of the Great History, the common folk tended to believe that Jaith was, in fact, the child of a long-forgotten kami, an immortal wanderer amusing himself by watching the chaos caused by his presence. 

A whole series of myths and folklore has arisen around him; Jaith currently enjoys a reputation of a trickster hero, turning the tables on the arrogant and foolish.  He’s also become a popular figure to paint.

Some of the sages of the Order of the Opal Tower have voiced fears that Jaith’s popularity might indicate a deep seated discontent with the set order of things, and that the people might decide to soon make their own changes.  Few others credit this, however.

Special Equipment

The only thing that all visual representations show him as having is a jade flute.  The flute is not mentioned in any of the early mythology; in it’s earliest reference, it is said it was a gift from a king who credited Jaith with his rise to power.

Roleplaying Notes

Perhaps Jaith isn’t a figure of mythology; maybe he’s real.  Sometimes he actually causes the change, giving rebellions or conspiritors a little nudge, sometimes he just watches.  Maybe it’s time for him to put in another appearance.

Isandin’s idea could be correct, and Jaith might be nothing more than a title given anarchists in a small cult.  But perhaps they should be watched carefully…

A rebellion might break out as the people become bolder.  Inspired by the folk hero, ordinary men and women might do great things.

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Comments ( 16 )
Commenters gain extra XP from Author votes.

Voted MoonHunter
December 1, 2006, 1:45
This is an excellent piece. It is well written and developed. It provides a number of dramatic hooks and ways to apply the NPC. (And it is just the sort of thing I like.) Two paws and a tail up.
Voted Wulfhere
December 1, 2006, 2:18
Worth the wait (but don't keep us waiting next time!)
Voted Cheka Man
December 1, 2006, 12:51
This is yet another great submission. 5/5
Voted manfred
December 1, 2006, 13:56
Knowing the legend, it could be interesting for a PC group to meet somebody resembling this character, on his way somewhere... nothing is better to attract their curiosity than a messenger of great change. :)
Voted valadaar
December 1, 2006, 13:57
Great Job!
Voted Scrasamax
December 2, 2006, 0:56
I personally would play him up as the mundane, yet immortal son of a nearly forgotten goddess of chaos. Nice work.
December 2, 2006, 1:08
A being like this cannot be mundane. It's just not in him. Fate clings to him like despair to a broken watch.
Voted Murometz
December 2, 2006, 12:37
I like him a lot! A properly mythic NPC. I am a bit torn on whether or not I like the current vagueness or if I'd like to see a bit more on him, but regardless, Good work Ria! Definitely gets my mind swirling with ideas.

A change comes
Voted CaptainPenguin
December 3, 2006, 20:50
Only voted
Barbarian Horde
February 5, 2007, 0:28
I am going to use Jaith as my Baptism name!!! In fact, my version of Jaith is Faith in Jesus!!! Didn't know there is a story behind this name Jaith until I read this web page! I just had a major change in my career path. Soon I intend to make a major change in my life and others. More set to use Jaith as my Christian name after reading this interesting article. Thanks a lot!!!
Voted Dragon Lord
March 28, 2007, 11:14
Whow – ??? How is it that I missed this when it was first posted ????

This is simply great – definitely gets the Dragon Lord patented (pending) Wish I’d thought of that award

I love the fact that nobody is quite sure who, or even what, Jaith is: the immortal son of a goddess, a god himself, or merely a folk tail??

Lots of potential for the imaginative GM (which I’m sure we all are) to play with

Well done Ria Hawk – 5/5 & a HoH methinks

btw: I think that our visitor from the Hoard may have slightly misinterpreted the purpose of this forum. But hey, it takes all sorts.
Barbarian Horde
April 13, 2008, 19:11
My name is Jaith, it's interesting to see people writing about it. I had always thought it uniique, but I gues the name's been around longer than I have :(
April 14, 2008, 15:19
That you have to ask the author - maybe it is really unique, and she just invented it anew. :)
Voted Dozus
May 24, 2011, 8:02

I like legendary figures like this.

Voted MysticMoon
May 24, 2011, 8:39

While I would certainly run this as an immortal son of a goddess, I would also make full use of the red herrings provided to thoroughly confuse my players. Especially if they had a stake in whatever possible changes might be coming and need to discover if Jaith is merely a messenger or an active participant.


Voted Michael Jotne Slayer
May 25, 2011, 20:06

Good useful NPC thanks go to Cheka(?) for bringing this forward with the HoH. 


Random Idea Seed View All Idea Seeds

       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp

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