Login or register. (You can now login/register with your social networks.)




Hits: 1735
Comments: 2
Ideas: 0
Rating: 0
Condition: Stub
ID: 4165


August 3, 2007, 3:33 pm

Author Status


Print Friendly and PDF



Defintion: A Holde is any bounded place where the rules of an "other realm" hold sway, but are still of this world.

Scholars define a Holde as any bounded place where the rules of an "other realm" hold sway, but are still of this world. There are normally boundry markers of some kind. Plylon or stella are the normal markers, but glyph disk, glowing stones, or an inset stone line are possible.

Inside the defined area, a "hybrid space". Unlike a regio, where two realms overlap and cross over is possible, Holdes are "bubbles" where the rules and powers of another realm have sway. They do not surplant the rules of the world, but add their influences to them.

These are created any number of ways. The most common is to bind a regio, cutting it off from its other realm. The realm energy remaining is trapped and creates the Holde. The next most common is for someone to summon the energy to the world and bind it with the stella. Any one of a dozen combinations of ley lines, charms, rituals, and synchronicity, random or intended can create a Holde for a time. Those can be made forever stable by creating boundry markers.

There are six kinds of Holdes:

Divine Holde: This is a celestial Holde associated with a Deity. These are normally small in size and temporary in nature. They are normally made by a devout follower for a specific purpose. A summoning circle is a very small, fragile holde.

Dark Holde: This is Holde where Deamons hold sway. These are often confused with Divine Holdes of an infernal nature. They are seperate as Deamons, while often alligned with infernal deities, have independent existances. Deamons are beings from various "places" and realms, rather than full sphere. Deamons are energy forms, related to fey, but who can feed of energies generated by mortals (souls, emotions, etc) to enhance their personal power. They travel from their realms to spheres/ worlds to gain power. Dark Holdes are encampments for them, where their own rules hold sway.

Fey Holde: This is a Holde related to the Shidhe and Fey beings. Both the Fey and Fey Hunters will bind holdes (for different reasons of course). They are used as embassies and stop overs, as well as homes away from homes, by the Fey. In a holde, their glamours function as if they were in a fey place or realm.

Grey Holde: This is a Holde that supports the spirit and dead. In these Holdes, the spirits have stronger abilities to effect the material world. It is seldome that these Holdes are created intentionally. They are normally temporary or accidental in nature. The Great City of Merideth is said to be a Holde, but many scholars consider it a regio.

Mythic Holde: This is a Holde where some mythic time or story holds sway. It is a bubble where these mythic events can manifest and replay in endless variation. The Barrows of The First Men are Mythic Holdes.

Time Holde: This is a subtype of the Mythic Holde where a given era is preserved. This bubble of time keeps the ethos of a place alive until the Holde is destroyed. This is a bar that forever lives in the Jazz Age in San Francisco that is a Holde.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Suggested Submissions

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 2 )
Commenters gain extra XP from Author votes.

August 3, 2007, 15:29
Updated: Finshed now. This is almost a sub.
August 3, 2007, 23:41
It would seem then that a holde is rathre like a 'domed city' from science fiction, a semi-encapsulated sector that while following the prevalent rules of existance (mass, gravity, etc) does so through it's own variation. I like the idea.

Thumbs up.

Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

The nations of the Kolm surpasses all other barbarians in their wilderness of life. Thoug they do just bear the likeness of men, of a very ugly pattern, they are so little advanced in civilization that they make no use of fire, nor any kind of relish, in the preparation of their food, but feed upon the roots which they find in the fields, and the half-raw flesh of any sort of animal. I say half-raw, because they give it a kind of cooking by placing it between their own thighs and the back of their horses. They fight in no regular order of battle but by being extremely swift and sudden in their movements, they disperse, and hen rapidly come toghether in loose array. They spread havoc over the vast plains and flying over the ramparts, they pillage the camp of their enemy almost before he has become aware of their approach. They are the most terrible warriors for when in close combat with swords and flails they fight without regard to their own safety, and while their enemy is intent upon parrying the thrust of the swords, they will entangle him with their chains so that he loses all power of walking or riding.

Excerpt from "The peoples of the world" By Taklamarian court-scholar Guliman Amon.

Ideas  ( Society/ Organization ) | February 15, 2011 | View | UpVote 3xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.