NPCs
Minor
Criminal/Espionage
3.55
10 Votes

32xp


Hits: 5921
Comments: 4
Ideas: 0
Rating: 3.55
Condition: Normal
ID: 955

Submitted:

Updated:
January 19, 2007, 7:17 pm

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Gorlock

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Wary and suspicous of human and Orc alike, the halfbreed Gorlock trusts no one, not even his fellow half orcs whom he despises.Though he like his brethen is fated to be shunned by both humans and Orcs, he is troubled by their brutal code which demands that that which is not given freely must be taken by brute force.It is this sense of deceancy which marks him as a truly unique being among his kind…

Special Equipment:

A talisman which protects the wearer from mild spells. He took it off the body of a troll shaman he slew in battle. He also posseses a scimtiar blade, which was the type of weapon Daron decided to equip his newly created army with. In a rare instance of compassion, the mage allowed his spurned creations to retain their weapons when he cast them out.

Appearance:

With a squat, long limbed body that’s covered with thick matted hair and his flattened visage that is futher disfigured by the protruding fangs, he resembles an ape with greenish skin very closely. This negative impression is not helped by the rotting leather armour and kilt he wears, looted from a warrior’s grave, and his way of grunting hostilely when approached by strangers.

Background:

Born in the breeding pens of the dark mage Daron, he like the rest of his kind was an experiment aimed at breeding a new improved breed of warrior orc. The project proved to be an utter faliure however, as Daron’s creations turned out to be stubborn, lazy creatures that refused to obey even the most undemanding orders given to them. Disgusted with them, the necromancer turned them loose in the dark marshes bordering his fortress, leaving them to fend for themselves.It wasn’t long before the confused and desparate creatures turned to raiding small, defenceless human settlements located along the marshes. After taking part in a couple of raids,Gorlock realized that the slaying of helpless victims bothered him in a way that it didn’t bother the others. He left the others and now wanders on his own, scavenging and sneaking into isolated farm houses discreetly when their occupants are asleep or away, rather than murder them. He will however, not hesitate to kill if attacked or challenged to fight.

Roleplaying Notes:

He has a magical brand on his shoulder, which glows if orcs or other half-orcs are present.It was put on him by the mage Daron, who wanted his creations to be able to recognize the presence of allied units, and which has often allowed him to avoid their company(Orcs and halforcs). Although he understands their need to steal and pillage to survive, he cannot understand their saddistic enjoyment of the needless slaughter of victims unable to defend themselves. For him, violence is only to be relished if it involves the slaying of a worthy foe who’s killing can bring no shame. Gorlock has also developed a deep loathing for dark mages, seeing their twisted experiments as a crime against nature. He can never forgive the Dark mage Daron who was responsible for his miserable existence. A part of him yearns for the day that savage vengeance is inflicted on his monstrous creator.Thus, Gorlock can be a useful ally to any PC wanting to have a dark mage killed for a low price.



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Comments ( 4 )
Commenters gain extra XP from Author votes.

Maggot
August 21, 2004, 2:03
0xp
Give me some feedback on my character please,guys
MoonHunter
August 21, 2004, 3:44
0xp
It is interesting, but not too intersting. It has a bit of a back story which is good. It is reasonable filled out for an NPC. It has some limited campaign uses. I think the score is a bit high, but it is a good servicable character with backstory and campaign hooks.
Maggot
August 22, 2004, 0:56
0xp
lol,that's a good enough compliment, for what was my first post!
Voted valadaar
May 8, 2014, 11:48
Only voted

Freetext



Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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