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ID: 5300

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September 21, 2008, 8:55 pm

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Generated Village

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Output testing of my Random Community Generator.

Dunvue Brook
Size: Small Village (Population 415)
Location: Southern Lowlands, Coppice of Ya-blick
Surrounding Region: Underground, lava cave system
Racial Demographics:  Human (61 %),  Goblin (23 %), Ratlings (7 %), Troll (3 %) & Rahu-men (7 %)
Type of Government: Gynarchy
   Ruler: Baronessa Igniper the Conquerer (female human, 4th level Psychic)
Fealty of Government: Settlement of a city
City Defenses: Wet Moat & Palisades
Defense Force: Well-Trained Militia; 10 Fighters, 3 Men of Magic, & 5 Priests.
Attitude toward Outsiders: VERY Friendly
Social System: Racial Supremacists
Loyalty: Mildly Disloyal
Alignment: Decent, primarily Anarchist & Unprincipled.
Level of Wealth: Strong Earnings, working middle class
Literacy Rate: 33 %
Presence of Law: Small City Guard; Executioner & 4 Guards.
Presence of Crime: None
Presence of Guilds: Craftsmens’ Associations
Presence of Magic: Somewhat prominent
Presence of Psionics: Limited Psionics
Presence of Religion: Wide Open!
Pantheons & Deities: Mantus, Isurron, Pantheon of Taut, Ippotomi, Semotra

Buildings:

  1. Hut. Lower Class Residence.
  2. Larus Ranch. Middle Class Residence.
  3. Guildmaster His All Peerless Raierla, The Mysterious, Peer of Neven Chateau. Upper Class Residence. Two stories and one cellar; New or pristine condition, freshly decorated with ornate furnishings and brickwork;
  4. Cabin. Middle Class Residence.
  5. Pirate’s Warehouse.
  6. Apartments. Middle Class Residence. Building currently under reconstruction or extensive major repairs (from recent fire damage, collapse, explosion, etc.);
  7. Thieves’ Hideout. Two stories and one cellar; Well-worn, heavy daily use, some need of repairs.
  8. Undertaker
  9. Lumber Industry. Covering walnut, .
  10. Dorm. Lower Class Residence. Four stories with basement.
  11. Empty Building.  Used by travelers.
  12. Mosque of Isurron .   This monastery can be found   in a province in the hinterlands. It is a             medium      complex with 5 buildings:  Guest-chamber for strange monks, a chapel, a charter house, an astrological observatory, and a cell block for the sergeant-brothers .   The group built    an elaborate waterfall spilling into a pond.  The complex has    an elegently simple babbling brook .  The monastery contains a wall around the compound.  The group built a wall around the compound.
  13. Botany Museum. Ground floor apartment with offices and shop above.
  14. Dorm. Lower Class Residence. Four stories, basement, with tower or partial upper level.
  15. Brewery Industry.
  16. Latrine.
  17. Crossed Barns.  Farm with Root Cellar, Pond, Chicken Coop, Root Cellar,  and Pasture.
  18. The Dancer’s Library. Library.
  19. Unneth’s Scriptorium. Scriverner. Ground floor apartment with shop above.
  20. Horse Trade Industry.
  21. Damargan, Sage. Sage for hire.
  22. Entertainment Industry. Tourney.
  23. Illicit Drug Den.
  24. Infirmary. Two stories and one cellar; New, well-cared for, and freshly redecorated.
  25. Shack. Lower Class Residence. Three stories, with tower or partial upper level. New or pristine condition, freshly decorated with ornate furnishings and brickwork;
  26. Farmhouse. Lower Class Residence.
  27. Annae Charnel House
  28. Forests Bureau.
  29. Apartments. Middle Class Residence. One story, with tower or partial upper level.
  30. Leprosarium. Two story (wood) and no cellar; Well kept and in good condition, clean and newly painted;
  31. Gravel Yard Industry.
  32. Shrieve’s Post.
  33. Mattas Townhouse. Middle Class Residence.
  34. Sheriff’s Post.
  35. Ranch. Middle Class Residence. Two stories building with a basement and seems to function as repaired ground floor shops with offices and an apartment above
  36. Governmental Halls of Justice.




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Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp


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