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ID: 5299

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September 21, 2008, 8:54 pm

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Generated Settlement

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Output testing of my Random Community Generator.

High Copperpark
Size: Crossroads (Population 74)
Location: Southern Lowlands, Sanguine Savanna
Surrounding Region: Marshlands and swamps broken by patches of forest
Racial Demographics:  Human (53 %),  Dwarf (23 %), Centaurs (14 %) & Waternix (11 %)
Type of Government: Geniocracy
   Ruler: Countessa Inverterplen of Shales (female human, 6th level Merchant)
Fealty of Government: Independent Settlement
City Defenses: Raised Earthworks
Defense Force: Garrison; 7 Professional Soldiers, 4 Militia, 8 Men of Magic, & 10 Priests.
Attitude toward Outsiders: VERY Friendly
Social System: Racially Coexistent Social Caste System
Loyalty: Loyal
Alignment: Villainous, primarily Diabolic.
Level of Wealth: Low Income, self sufficent but low education, laborers/farmers and/or simple craftsmen
Literacy Rate: 10 %
Presence of Law: None
Presence of Crime: Government Corruption
Presence of Guilds: None
Presence of Magic: Business as usual
Presence of Psionics: Uncommon
Presence of Religion: Wild & Bizarre
Pantheons & Deities: Apepi, Yin-Sloth, Ultucan dragon Worship, Anhur, Ahsan-da, Sera

Buildings:

  1. Empty Building
  2. Manse of Seigneur Agada the Incoherant. Upper Class Residence.
  3. Empty Building.  Used by the Church of the Bizarre Walls.
  4. Industrial Warehouse. Warehouse containing crates of stakes, barrels of ale, empty barrels , empty barrels , and empty barrels ..
  5. Villa of Seigneur Ippamasyara Carbyr. Upper Class Residence.
  6. Dorm. Lower Class Residence.




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Random Idea Seed View All Idea Seeds

The Land of Mad Children

       By: Spark

In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.

Ideas  ( Locations ) | January 12, 2008 | View | UpVote 2xp


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