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Lifeforms
Third Kingdom
Tundra/ Arctic
 
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October 24, 2008, 9:03 am

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Freithor, the Demons of the Gloom

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"Once, they were mortals, disciples of the Netherlord known as Soreen the Frostfell. Now, their humanity shed, they are his loathsome demonic servants, elemental cold bound to deadly hate and rage."

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The Freithor are strange creatures; born of the Nether Realm known as the Gloom, their appearance is mutable; in their most common form, they resembled whirlwinds full of snow and razor-sharp ice, with several large shards of ice floating around that burn with a malevolent azure light, serving the creatures as eyes. Almost as common is the crude humanoid shape they assume when traveling the windless regions of the Gloom or when summoned by the cultists who worship Soreen the Frostfell, the demonic elemental who commands the loyalty of these creatures. This form resembles a collection of jagged ice crystals bound together by frost that melts and reforms to let the creature move. Much less common is their final form, a nearly perfectly replica of the mortal from which the creature was shaped, save that this is a sculpture of winter, with hair of frost, skin of snow, and bones of ice.

Hateful, seek destruction, servants of Soreen. Often summoned by Soreen’s cults. Hate true winter-elementals, elemental demons of other types.

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Random Idea Seed View All Idea Seeds

A Demon Danger.

       By: caesar193

After the PCs defeat (or force the rapid retreat of) a villanous necromancer/demon summoner, they discover a book. This book outlines how to summon a demon whose power increases according to the size of the summoning circle used to summon it. And after the PCs examine a map of the country, they find that the layout of the cities and roads match up with the required summoning circle. In fact, the final road that would complete the circle is currently in construction.

With anyone who can find out about the circle and the ritual to summon the demon able to somehow make the final road/line, and destruction of the cities and roads currently in existence out of the question (unless this is an evil campaign- that removes the moral quandary), how are the PCs going to solve this problem?

Ideas  ( Plots ) | August 17, 2013 | View | UpVote 4xp


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