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ID: 868


October 28, 2005, 10:50 am

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Sometimes, those with power often use people and creatures as pawns in greater schemes, giving little or no heed to any ill effects those poor souls suffer.  But every once in a while, a pawn is given the power to turn against the master.  Such a one is Felia.

Special Equipment:

Cat’s eye, a necklace set with nine different gems.


Felia is a diminuitive, dark woman.  She is a little thin, but moves with an unparalled grace.  She is a fastidious creature by nature, and dislikes being very dirty.

Her cat form is a black and white queen that has a notched ear and a kinked tail.


Years ago, two mighty sorcerers fought with each other for control of the throne, as the monarch had left no heir, and had no other relatives.  They were evenly matched, and fought to a stalemate.  Seeing that direct conflict was useless, they made a wager.  One would choose a creature, any creature to be her champion, and the other sorcerer would endeavor to destroy that champion utterly.  The sorceress would influence her champion, and the sorcerer would try to counter that.  The sorceress picked a cat as her champion, for a cat has nine lives, and it would prove a gruelling campaign for her opponent.  The other accepted this, and stated his conditions.  In every life, the cat would be doomed to be betrayed and die badly. 

The nature of the wager meant that a third party needed to mediate the final decision.  If it was determined that the cat’s spirit had broken, or if her deaths had been worthless, the sorcerer won.  If not, the sorceress did.
And so the cat was given a human form for each life.  Because it would affect the outcome of the wager, the cat had no knowledge of the wager or previous lives.  Nine lives passed, and the curse took its toll.  Nine times she was betrayed, and nine times she died. 

Finally the mediator made his decision.  None of the cat’s deaths had been in vain, and her spirit had not broken.  The sorceress won.  But what no one knew was that in order to judge fairly, the mediator had been present in each incarnation, and had seen the suffering the poor creature endured first hand.  He ruled that since the sorceress had not been willing to suffer for the throne herself, and had instead forced it upon an innocent creature, and since she had chosen a creature that would be forced to endure nine times that suffering, she was unfit to rule.  He named the cat the rightful heir, and gave her a tenth life.  This life had knowledge of the previous lives, and also had the power to travel back to each life and affect things slightly.  She could also change from a human to her true form at whim.  The mediator gave her the name Felia.
The two contestants were enraged.  They declared a truce, and slew the mediator on the spot.  They would have killed Felia, but she escaped them.  She now is in hiding, and working to reclaim what she has earned, as well as desperately wanting revenge.

Roleplaying Notes:

Cat’s Eyes, the necklace, is what allows Felia to time-travel to each life.  Each gem represents a life.  She cannot affect her own fate, but she can take actions to affect others, and possibly change their destinies.  Perhaps the PCs are present in one of her incarnations…  While in the past, Felia is restricted to her cat form to avoid a paradox.
The two sorcerers are currently ruling together, but it can’t last as they hate one another.  Felia might take advantage of that situation, perhaps by hiring a convienient group of mercenaries.

Felia knows of the curse she was under in her nine previous lives, but she doesn’t know if it’s still in effect, so she is constantly on her guard, and trusts very few people.
The mediator, who was always Felia’s ally (and might even have loved her), might not be dead.  He may only be imprisoned or under a spell.

Felia is truly the queen, but the two sorcerers do their damnedest to prevent that from becoming common knowledge.  Someone who did know would be a target for assassins.  Maybe the PCs would have to protect that person, if it wasn’t them anyway.

As things stand, Felia is probably wanted, and a substantial reward might be offered for her head.

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Comments ( 5 )
Commenters gain extra XP from Author votes.

November 5, 2005, 16:44
tsk. tsk. 1119 views and all those votes and nobody has a comment?
Voted Chaosmark
February 16, 2007, 21:51
Not much needs be said. It's a good submission.
Barbarian Horde
July 22, 2008, 11:11
What a strange story... combining powerful sorcery with the fate of a common creature. This looks like it is made for an anime movie (or series).
Voted Scrasamax
June 23, 2010, 7:19
Overlooked, I am glad this was brought up under the sub of the day. I like the wager, being overly complex just as a pair of magic users would have done it (anyone else would have just gone with flip a coin or rochambeau, etc). I was also reminded of the old cartoon Garfield's Nine Lives.
Voted axlerowes
October 21, 2010, 5:06

Well when put this way it is an excellent story, time travel is a little rough in dealing with  always,  but there are so many possibilities to this...indeed this almost a plot post because we learn little of the NPCs nature. 

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Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 3xp

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