Login or register. (You can now login/register with your social networks.)

Public Draft
0 Votes


Hits: 428
Comments: 0
Ideas: 0
Rating: 0
Condition: In Work (public)
ID: 5801


May 25, 2009, 10:29 pm

Vote Hall of Honour
Author Status


Print Friendly and PDF



Emotes are spirits which appear as blindingly bright balls of light.  They float with a source of propulsion which has not been identified

An emote's primary mission in life is to bind with a human being and feed off the emotional energy exerted by the human.  While the feeding process is not harmful to the human, the emotions associated with everyday life are not suitable for a emote's diet.  To obtain the proper amount of emotional energy, the emote can manipulate its host in a variety of ways, depending on the particular emotion that it feeds on.

Pleasure-this emote has a slightly softer yellow tone to its glow and is the easiest emote to observe close up

Host benefit

Host is continuously filled with extraordinary sensation, and many historical examples of those infected by this emote show that the host usually gain great wealth.

Host detriments

The host becomes increasingly dependent on others to do tasks for them, offering money to others in exchange for their support in the host's goal of maximizing its own pleasure

Pain- This emote has a strong blue tinge to its glowing white center and has the potential to blind sighted organisms that do not avert their eyes in its presence

Host benefits

The host finds itself unaffected by pain and gains great endurance

Host Detriments

The host's inability to feel

Disgust-This emote seems to draw everything in its presence toward itself.  Other lights will flicker and dim when it passes

Host benefits

Host gains strong persuasive ability and increased intelligence

Host detriments

Host becomes increasingly withdrawn from companions, will not accept aid of any kind

Fear- This emote casts suprisingly dark shadows for its size, and causes minor distortions in the areas of darkness that it creates

Host benefits

host gains short term prescience, can see a short distance into the future

Host detriments

Over time, the prescience becomes more and more negative, so the host can only see the negative outcomes of a situation it is in.

Anger- This emote quickens the pulse of beings nearby and shines with a red tint

Host benefits

Host becomes physically stronger and faster

Host detriments

host's temperment becomes increasingly aggressive, eventually will attack anything that is nearby

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 0 )
Commenters gain extra XP from Author votes.

There be no comments on 'dis here submission.

Random Idea Seed View All Idea Seeds

Quool's Tide

       By: Murometz

Once every decade on the eve of St. Poskov's Day during mid-winter, the coastal city of Tiyabon experiences a horrific event. Quool's Tide rolls in, depositing hundreds of bloated, fish-eaten corpses upon the pebbly shores of Tiyabon's wide bay. This singularity is to this day unexplained, though countless theories abound. It is said for example, that these corpses are not eaten by the myriad fish of the seas completely, due to the fear all creatures of the seas hold for Quool.

Named for Quool, a terrible, antediluvian god of seas and storms, who no longer exists for he has no worshipers, the Tide chokes the beaches and surf with the countless rotting bodies of those who had perished at sea in a violent way.

Almost immediately, the lifeless corpses are fed upon by crabs, gulls, and worse things that await the horrid feast. The townsfolk let nature take it course with disinterested disgust, though lately some enterprising adventurers have taken to searching along the beaches of flesh for former deceased companions, with intentions of raising them again!

Surprisingly no undead ever rise from among the many corpses. This is also a mystery.

Encounter  ( Water ) | January 19, 2014 | View | UpVote 6xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.