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January 16, 2009, 11:17 pm

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Demonforged Ice

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The Writer glimpsed it in his journeys through the various hells, but he paid no heed to it. His tale was about the afterlife and the punishments therein, not the arms and armor of the Darkness.

Full Item Description
No mere words can describe the vast cold that radiates from this material, the terrible chill that sinks into the very bones of those around it. It looks simply like darkened, shadowy ice. Appearances can be deceiving.

History
Not all of the hell-realms are flaming torture chambers. Some are exactly the opposite, such as the eternally frozen Ice-Hell. There, the souls of the damned are punished by forcing them to mine this demonic ice, chip by chip. Using the hottest of flames, the demon-smiths can soften the ice enough to forge it into arms and armor that no mortal steel can match.

Magic/Cursed Properties
While the most intense heat can soften the ice, no mortal flame can do so, and even hellfire cannot melt demonforged ice. The intense cold radiating from the ice will cause instant frostbite to any mortal skin that touches it, and eventually everyone nearby will need to worry about frostbite as well. Most mortals cannot stand being anywhere near demonforged ice, thanks to it’s aura of frozen damnation.

Suffice it to say that in the vicinity, liquids freeze, breath begins to frost, and metal becomes painful to touch. All of this is merely the beginning, however.

Demonforged Ice is irreversably tainted with the essence of suffering and evil that imbues the icy hell it comes from. It will cause demon taint within those wounded by it, and eventually within any mortal who bears it. Such a taint corrupts the afflicted, as well as causes damage that cannot be healed save on holy ground. Death is the most merciful of outcomes that the tainted can have. If the taint is left to fester, it can consume them entirely, turning them into something best left unmentioned.



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Comments ( 1 )
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Chaosmark
January 16, 2009, 23:22
0xp
{Siren no Orakio} 10:20 pm: Needs a little note on how it gets out of Hell on occasion, though
{Chaosmark} 10:21 pm: Someone gets lucky and kills a demon wearing such armor, or makes a dark pact for it.
{Chaosmark} 10:21 pm: Same as with just about any demon-tainted item.


Random Idea Seed View All Idea Seeds

       By: ephemeralstability

THE GNOMES OF UDNALOR: Part II

Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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