Lifeforms
Intelligent Species
Tundra/ Arctic
3.5
2 Votes

9xp


Hits: 1873
Comments: 3
Ideas: 0
Rating: 3.5
Condition: Normal
ID: 4847

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Updated:
April 14, 2008, 9:02 pm

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Concluders

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Concluders haunt the frozen lands of their home in search of knowledge.

Full Description
   Concluders are large, shaggy, vaguely man-like creatures. They stand about seven feet tall, and weigh approximately four hundred pounds. Long, gangly arms hang down from bristle-encrusted shoulders, and end in hands with nine double-jointed fingers. Dirty white fur covers all but the faces of these grotesque creatures, and their skin is a slimy gray.
   Concluders faces are an aberrant spectacle. Above a drooping nose, their eyes poke outward from their foreheads like overgrown warts. Their eyes are great, bulbous things, a deep blue in color, and sickeningly bloodshot. Their mouths seem almost too small for such large creatures, but are exceedingly useful as they have both incisors and molars.
Background
   Unlike quite a few beasts that the average adventuring party might face, Concluders are completely natural in origin, pulled into existence in the same manner as humans, or, perhaps, elves. Then, after being created, Concluders, in all their abnormal grandeur, were cozily installed in the frigid wastes of the wintry north. For a time, they were content to go about the business of being a race, advancing technology and so forth. But, eventually, they became curious about the other peoples of the world, who some times came wandering up into the their territory. At first, Concluders were happy conducting experiments on the unfortunates that they caught, and then after they died, usually of old age, dissecting the corpse. Any information that was discovered would be diligently recorded on a large stone tablet in a scrawling hand. The name of Concluders was given to their race by the ones who returned from the northlands, in reference to their constant learning and the conclusions that they drew. This changed, one day, when a noted Gatherer, as they call their scientists, discovered Theorem. With this new substance, not only could they gain information about other creatures, they could gain the knowledge that other creatures possessed. Suddenly, Concluders had the information needed to construct great machines of war, wield mighty magics, and even strike down gods. But they didn’t. Instead, the concluders just wrote what they learned down in the one thing that they adopted from civilization, books.
Additional Information
   Centuries of collecting information have impacted Concluder society, power is measured by the size of your library, and a single fact could buy a loaf of bread. Although not really malevolent, concluders want to find every piece of knowledge possible, which may lead them in directions of torture, murder, and, possibly, cannibalism. Anyone traveling through the northern territories will eventually be approached by a lone Concluder, who will then invite them to come in and share their knowledge. If the invitation is refused, then the twenty or so Concluders who are hiding just around the corner come into view, so as to "reiterate" the invitation. The Concluders have become virtual lore masters. Because they will also trade information with pretty much anyone, much could be gained by finding these creatures.



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Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted Murometz
March 8, 2008, 10:05
0xp
This needs a vote and comment.

Not bad. Good physical description. You seem to gloss over a sizable chunk of their nature and story though...technology? experiments? scientists? Needs some expanding, me'thinks. Some insight into their behavior and such.

Also, "Concluders" would probably not be what they call themselves, right? And on that note, why are they called, "Concluders"? :)

Could be good this, with some more love added.
Murometz
May 3, 2008, 13:07
0xp
BUMP. Lets help Colonel Drackler conclude the Concluders!
Voted valadaar
May 28, 2013, 19:53
Only voted


Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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