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September 20, 2013, 11:10 pm

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A scroll of one-shot scenarios that can provide a different setting from your normal sessions.

The Idea

Occasionally every campaign slows down and your players want or need a break from the storyline they're currently travelling. Or perhaps you're in-between sections and you need to fill a session or two with something that won't horribly wreck your setting. You might even just want to throw something completely different at your PCs. Inspired by this scroll entry, this is a collection of one-shot scenarios explained with an overarching frame-story:

The rare and strange creatures known as Burrowers have temporarily connected two locations that are conceptually similar to each other. The PCs have encountered the portal at "Place #1" which leads to "Place #2", and have some reason to take a look around the new area.

What We're Looking For

Each scroll entry should contain a few pieces of information:

The Jumping-Off Point ("Place #1") - This is the location which the players encounter first, and resides in your "normal" setting. It should have a description.

The Destination ("Place #2") - This is the location that is temporarily connected by the Burrower portal to Place #1. It does not need to reside in the same world as Place #1. It should have a slightly more detailed description than Place #1, since this is where the PCs will be spending most of their time.

The Connection - This is the conceptual connection between the two locations. It can be woven into the descriptions of each location, but it needs to be present somewhere, otherwise the connection between the places will feel extremely arbitrary.

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Random Idea Seed View All Idea Seeds

Two Minerals

       By: Murometz


Also called "pale-yellow witch" by alchemists, this mineral is known to possess a peculiar attribute. When found, a Yupiorite will appear the palest yellow. Rather than crystalline in structure, Yupiorite occurs in weird, smooth, ovaline shapes, as if already carved by skilled hands to serve as ring or necklace ornaments. Yupiorite somehow detects and reacts to mood. When the wearer of the gem is content, calm, and happy, the stone will remain the palest yellow. As the person gets more excited, angry, or otherwise stimulated, the mineral will darken progressively to a dark corn-yellow in color. Why the gem reacts this way to sentient mood swings, is still debated by gemologists and alchemists alike.

It is said that the Elven Halls of Vala-Aluduwy are resplendent with wall-sized mirrors of pure Yupiorite, showing plainly and ironically, the emotions of everyone present, despite the Elven love of restraint and stoicism.


"Cave-grass" or "cave-pine" is a deep forest green in color, rare and often mistaken for other minerals, though otherwise mundane. Crystals form into tiny, ultra-thin, needle-like clusters by the hundreds of thousands, creating vast dark green bursts and structures, resembling evergreen conifers, if viewed by any sort of light. Despite its ephemeral shape, Aragdulose is only second to a diamond in hardness.

Dwarves are said to keep these mineral "trees" in their homes, putting them up during festive family holidays, leaving presents beneath them, for kin to open.

Ideas  ( Items ) | December 2, 2015 | View | UpVote 6xp

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