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Comments: 5
Ideas: 0
Rating: 2
Condition: Normal
ID: 1112


January 16, 2007, 4:04 pm

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Arin 'Windfall' Halfleaf


“Hehe, a good prank never hurt anybody. Lets do it anyway”
Arin Halfleaf

Special Equipment:

A black elven reaver, elven short reaver. Wears definative armor, and a cloak to show rank.


High pointed ears definatly sets him off in a crowd, heck sets him off in a stadium, even comes to the point that a strong gust will knock him off balance or even knock him over. His blue eyes sparkle in the sun and often pierce the soul of those that come in contact with him. Also the muscular long limbs of his often give him an advantage with a sword.


As a child he was in training to become a dragoon, but his misceif often got him in to major trouble. He was often found bothering the neighbors or the local animals.One day before his final exams he was walking through the forest, and he stumbled upon a wanderer. Unbeknowst to him the wanderer was a mage, getting back at him the mage made his ears twice the size of his original ears. When he went to take the final exams (which happened to be magic resistance) he did fine against all of the rest
of the spells, but when he went against the wind he stumbled and fell and couldn’t do anything but stumble. Passing the tests albeit barely he earned himself the nickname Windfall.

Roleplaying Notes:

If found on the road travelling he will most likely be looking for the mage that changed his ears.He will also discribe him if you ask, giving the detailsof white eyes and a black stone embeded in his forehead, and a royal blue pendant hanging around his neck. He may also be on a quest for the elves, but also still looking for the mage, may even give up the quest if getting close to the mage.

A mild goofball. Not as bad anymore since the mage, but still longs for a good prank. Calm mostly, but fights with the heart of a lion. At any situation will make a wise rack, but really means well. If he becomes scared at anytime he will become silent and very observent. focusing on the movements of the attacker. More of a defensive fighter, waiting for the perfect strike of his blade.

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Comments ( 5 )
Commenters gain extra XP from Author votes.

April 19, 2005, 12:32
This is just sometihng that I came up with, kind of a fighter with a selfconflict of sorts. Anyway hope you like it.
April 19, 2005, 18:01
Aaaaaand... whatis his personality like? What did he want from life before getting the cute long ears?

Slightly amusing.
April 19, 2005, 22:11
Not amusing at all.

No, I'm just kidding. :)

But seriously, not too great, no personality. What was his life like? And all that jazz. Also, the formatting is not so good.

April 20, 2005, 17:53
before he attained the long ears, he was rather mischievious. he would toss behives in to open windows and cut part of ropes you know typically teenage pranks. but after words he still had the mischief but to a lessor extent, because now a strong wind will knock him off balance.
as a fighter he is fairly chivalrus he always looks after the little guy, especially those picked on because of diformities, and is now very vengfull, and depending on what is said will snap on must people about his ears.
he will also never strike on anyone that doesn't first strike on him.
Voted valadaar
May 29, 2013, 11:39
An okay character - little more than an idea, but it could still be used.

Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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