NPCs
Minor
Natural
3.33
3 Votes

10xp


Hits: 4912
Comments: 2
Ideas: 0
Rating: 3.3333
Condition: Normal
ID: 930

Submitted:

Updated:
October 28, 2005, 12:23 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Jeremiah

By:

This man looks like no one to be trifled with, and that assessment is correct.

Appearance:

Jeremiah is a big, powerful-looking man, who doesn’t look like anyone you’d want to meet in a dark alley.  His hair is the same peculiar blue-black shade as his sister Jade’s, and it tends to remind one of a mane.  He usually dresses in dark colors.  His ears are slightly pointed, which sometimes leads people to the false impression that he is elven.

Background:

There was once a tribe of humans that was referred to as “the Wild Ones.” The Wild Ones evidently had a peculiar link to the natural world around them; each person born in the tribe had an affinity for a particular type of animal. This went far beyond “spirit animals” of other tribes. The Wild Ones took on some of the physical characteristics and temperments of the animals. It was also said that the Wild Ones could speak with them. Of course, this is now dismissed as legend and myth, for the tribe of the Wild Ones was lost generations ago.

Jeremiah, like his sister Jade, is one of the last descendants of the Wild Ones.  The bloodlines have of course thinned out, and any characteristics of the Wild Ones appear erratically within the family line, and are not as strong as the original tribe, but they are still there.  (It’s actually very unusual to have two in the family.)  Jeremiah was blind for the first few weeks of his life (again, as was his sister).  This alarmed his parents, and his pointed ears lead to no small confusion.

Jeremiah’s affinity is for wolves.  His sense of smell is nearly unrivaled, and his hearing is excellent.  He’s also very strong, and much faster than you’d think a man of his size would have any right to be.  He can track damn near anything, but he’s never cared much for dogs.  He also tends to be something of a loner.  However, he is fiercely protective of anyone he cares about. 

Jeremiah and his sister Jade are employed by a magician named Reyjen as hunters/bodyguards (positions they excel at).  Most people are smart enough to not pick a fight with Jeremiah (although they usually don’t use the same caution with his sister.)  Reyjen has been the siblings’ friend for years, and once saved their lives.

Roleplaying Notes:

Anyone who spends enough time with Jeremiah and is sufficiently familiar with the stories about the Wild Ones might eventually make the connection.

Jeremiah realizes that he and his sister are oddities, but he doesn’t know much about the legends of the Wild Ones.
Jeremiah’s peculiar nature might attract attention (although it’s much more likely to be his sister that does that), which could be either very good or very bad, depending on the location and culture.

Perhaps the PCs might need the services of a very good hunter and/or tracker.  If they are well-enough known, and know the right people, Jade and Jeremiah might be just the people they want.

Jeremiah is extremely protective about the ones he cares about.  He doesn’t go out of his way to pick fights, but he never shys away from them, either.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Suggested Submissions


Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 2 )
Commenters gain extra XP from Author votes.

Voted Zylithan
November 10, 2005, 14:34
0xp
I like this because of the subtleties, for example Jeremiah not knowing what he is, and being born blind for a while. If it were more fleshed out I'd give a higher score, but this is better than many NPCs I've seen in that regard even without using too many words.
Voted valadaar
December 8, 2006, 15:04
0xp
Good solid NPC and interesting.

Link Backs

Freetext



Random Idea Seed View All Idea Seeds

Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 3xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0205