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Comments: 6
Ideas: 0
Rating: 3.7
Condition: Normal
ID: 724


December 31, 1969, 6:00 pm

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The Red Rakda


A popular roadside establishment in the verdant hills and fields of Stalimsoth, the Red Rakda is famous for it’s namesake, and also as a meeting place for the secretive Blue Cloaks.

The Highway of D’hald stretches across the kingdom of Stalimsoth, winding through forests, plains, and over the raging River To’dekan. Fourty miles west of the To’Dekan Bridge, there is a ramshackle, cone-shaped structure of rambling balconies, porches, roofs, plaster, wood and stone walls, surrounded by a low stone wall that is slowly crumbling beneath vines. The sign on the gate post reads "The Red Rakda", and is painted with it’s namesake, a goat-like desert animal. The inn is constantly bustling with activity, and the grounds swarm with herds of sheep, pigs, rakdas, and people. The main room of the Red Rakda is a large circular room, with a bar and stage, roaring fireplace, and tables for twelve travelling parties. The bartender is also the innkeeper, an energetic, bright-eyed wood-elf named Duarotangu. The staff of the inn is jovial and even-tempered, and always punctual. The bar serves a wide variety of alcohols, including mazte, grog, mead, ale, and zulzt. The food is good, though not ground-breaking. The cheapest rooms in the inn are around the kitchen and central room, on the ground floor. The rooms rise in cost and comfort with the floors, and the third floor rooms are often used by travelling dignitaries and ambassadors.

Many think that Duarotangu must devote his entire existence to running the beloved establishment, however, this is untrue. Unbeknownst to most, the wood-elf is an active agent of the Blue Cloaks, a secret organization devoted to defeating evil, and his inn is a clandestine meeting spot for other Blue Cloak operatives. Certain rooms on the second floor have secret alcoves and doors in which Blue Cloaks may stow secret messages, dossiers, and items, and with which they may access the secret meeting room beneath the Red Rakda’s storage basement. Every Third-day of the week, a human Blue Cloak operative named Tereshon deposits a pouch of gold pieces in a secret alcove behind a stone in the fireplace of the main room. Most of the staff think that Tereshon is merely a satisfied customer, but one of the waitress wenches, named Shawen, has figured out the Blue Cloaks’ secret, and will sell what she knows to a wealthy bidder…

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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted Zylithan
November 14, 2005, 19:55
I hope you tell us more about the Blue Cloaks. You did a nice job describing the inn, but it would be good to have more details. Tell us more about the blue cloaks, about the staff, about Tereshon or Duarotangu. It seems like a pretty generic, although well-described, version of "bar where underground organization secretly meets." It's still a very nice post, just not transcendant (in my opinion).
Voted Murometz
March 6, 2006, 21:52
Only voted
March 6, 2006, 22:27
I'm not gonna' lie, I think this is terrible.
Of course, I wrote it.
March 6, 2006, 22:33
I've noticed you have been saying that a lot lately re: your own submissions! creative rut? reverse psychology?

I liked your squid!

The name 'Red Radka' (goat-like desert animal) is what does it for me! I wasn't that into the wood elves and blue cloaks if that makes you feel better. :D
March 6, 2006, 22:50
No, it's because I honestly and truly hate most of my submissions, and I don't like the work I put out.

Though I'm glad you don't like wood elves. I'd take that bit right out.
Voted valadaar
March 2, 2014, 20:38
Only voted

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Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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