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ID: 617


August 30, 2007, 2:14 pm

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Withholding Cup


Wanting to hide things in the open, Phillip made this magical cup.

Once, in a meeting with some high-level government officials, Phillip was deprived of his spell components, which were in a bag of holding, and was left defenseless during an ambush.  After that Phillip swore never to be left without his stuff again, and made this cup.

It is nothing more than a small plain wooden tumbler, made of cherry wood, careful sanded smooth and lovingly rubbed down with oil, nothing more then a mage’s medicine cup.  And this is what he uses it for, just his medicine - and whatever else he wants to try to fit in it.

Magical Properties:

The cup itself has 4 extra dimensional pockets that can all be accessed and all hold different things.  The first, and most obvious pocket is the inside of the cup.  When you fill the cup it only fills up to the rim of the cup, it will never spill, even when it is tipped upside-down.  The only way to take something out is by drinking it or speaking a command word to make it all drain out. The space can hold up to 3 gallons of liquid, and will keep the cup full until the space is empty.  Two of the others are placed on the bottom of the cup, and each can hold up to 3 cubic feet of material inside, but whatever is placed inside must be smaller then 4 inches on one end.  These each have a command word to open them, and if you speak what item you want when you say the command word, it will be the first thing you get out of the space.  The last one is overtop of the first, and will act just like the first, allowing for two liquids to be held separately, and drunk separately or mixed together.

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Comments ( 9 )
Commenters gain extra XP from Author votes.

March 31, 2005, 13:39
Intereschtink.... though, the "I made it 'cause I needed it" category leaves to be desired for. It needs spice, you know?

Practical, though.
March 31, 2005, 14:09
I know I am probably not one to be talking right now after all the critiqueing they have done to my post but this is a good item, although it does need a little work.
*Try more explanation.*
Barbarian Horde
March 31, 2005, 17:17
Hey Knightsc(r)eam!
We appreciate your opinion, as we appreciate anteaus's. You are welcome to comment. It is seldom that someone decides to stay after being criticized, those that DO manage to stay have become the forum regulars. ;) (Meaning almost all gets a harsh review at first)
March 31, 2005, 21:01
I assume that a Strolenite was speaking through the Horde, there.
Yeah, Knight, you have just as much right to talk as any of us, regardless of quality posts.

As for this item...
Well, I think it would be good if we had a more explanation of Phillip Thornblood's involvement in a diplomatic affair, just for flavor, y'know? Whenever you have the choice of more details or less, go with more.
As for the ability, I see no real problem, other than that there are quite a few items which are basically remade "bags of holding".
So, overall...

March 31, 2005, 21:45

*Looks at his own "Second Skin" and "Bag of other people's stuff" and keeps quiet*

I'm a little confused on how to access the various dimensions within the cup, but that's nothing I can't just figure out my own way of doing it.

And I've only been horibally critisised on my items that are labeled, by myself, as silly, so I've always taken such critisism as people not getting the joke.
March 31, 2005, 22:10
I really oughta stop trying to use italics in my comments- it's obviously not working. :)
April 1, 2005, 1:12
Use the brackets like '[' and '[' ;p

Well, bag of holding items ARE useful - I wish I had one to haul my books and games and drunk friends around ;p
"No, you're NOT barfing in my bag of holding!"

Anyway... the cup could... have the soul of an apothecary and be actually able to mix medicines! "That looks like a nasty case of cold, we'll give honey extract and a few drops of mandrake tea..." mixed into your spell components of course ;p

And, Anteaus, my first two posts got criticized quite a bit as well ;p especially by the Capt'n... but then, they deserved it.
April 1, 2005, 21:13
Well, I was perhaps a bit tough on you, Echo...
Voted valadaar
May 12, 2013, 22:52
Only voted

Random Idea Seed View All Idea Seeds

       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp

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