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September 21, 2008, 7:53 pm

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Generated Farm

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Output testing of my Random Community Generator.

Wincaster
Size: Kraal (Population 19)
Location: Western Lowlands, Netosa’s Copse
Surrounding Region: Underground, artificial cave system
Racial Demographics:  Hobgoblin (79 %),  Goblin (11 %), Eandroth (5 %), Algor (0 %) & Rahu-men (5 %)
Type of Government: Heptarchy
   Rulers:  Lord Dalicel the Benevolent (male hobgoblin, 14th level Ruler) Grand Dame Zaplen Belganerla (female hobgoblin, 4th level Ruler) Reiter Alfela the Devout One (male hobgoblin, 4th level Ruler) Cavalier Arenplen of Iyancine (male hobgoblin, 16th level Ruler) Duchess Bucyal the XIII (female hobgoblin, 17th level Ruler) Freiherr Gravcir Yssol (male hobgoblin, 6th level Ruler), and Seigneur Crismyr of Gurthasi Algor (male hobgoblin, 19th level Ruler)
Fealty of Government: Settlement of a nation
City Defenses: Wet Moat & Simple Stone Walls
Defense Force: Poor Garrison; 2 Fighters, 2 Men of Magic, & 7 Priests.
Attitude toward Outsiders: VERY Friendly
Social System: Loose Caste System
Loyalty: Divided Community
Alignment: Wicked, primarily Anarchist & Miscreant.
Level of Wealth: Impoverished, unskilled and uneducated laborers
Literacy Rate: 1 %
Presence of Law: None
Presence of Crime: Crime Problems
Presence of Guilds: Livery Company
Presence of Magic: Pervasive!
Presence of Psionics: Above Average
Presence of Religion: Indifferent & Noncommittal
Pantheons & Deities: Church of the Scar, Lo-Dox Dragon Worship, Ice Dragon Worship, An unknown god, Xy

Buildings:

  1. Villa of Admiral, Maransol, The Resolute, Siliencer of Rallian. Upper Class Residence. Two stories and two cellar levels;
  2. Grumpy Mole Croft.  Farm with Hazelnuts Orchard, Paddock, Pasture, Woodshed, Springhouse, Hopgarden, Hops Grain field,  and Pasture.
  3. Cabin. Middle Class Residence. Three stories without basement.
  4. Royal Paddocks.
  5. Letters Seminary.




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Comments ( 3 )
Commenters gain extra XP from Author votes.

Murometz
January 23, 2009, 11:56
0xp
You know what I wouldn't mind seeing? Because I need one tonight :) A random generator for fort-on-the-hinterlands-holding-out-against-overwhelming forces. You know the type. Think Conan on the Black River on the border of Pictland atop a wooden palisade.

Things like, who leads, how many men left, just how dire are their straits? Resources? Supplies? Starving? Sieged? Who is the overwhelming "enemy force" (orcs, barbarians, etc) at their gates?

Think you can do one of those? :D
Murometz
January 23, 2009, 11:56
0xp
You know what I wouldn't mind seeing? Because I need one tonight :) A random generator for fort-on-the-hinterlands-holding-out-against-overwhelming forces. You know the type. Think Conan on the Black River on the border of Pictland atop a wooden palisade.

Things like, who leads, how many men left, just how dire are their straits? Resources? Supplies? Starving? Sieged? Who is the overwhelming "enemy force" (orcs, barbarians, etc) at their gates?

Think you can do one of those? :D
Kuseru Satsujin
January 23, 2009, 13:14
0xp
While I theoretically could, an initial analysis came up with other fifty variables which would have to be considered just to create a baseline starting point, given the criteria you listed. Which means it would probably take a month or two to work out all the details (give or take about three weeks if I cannibalize material from various other generators for adapted usage) and the end result would be roughly the size of a standard adventure module.

Link Backs



Random Idea Seed View All Idea Seeds

       By: ephemeralstability

THE GNOMES OF UDNALOR: Part II

Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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