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ID: 5298

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September 21, 2008, 8:53 pm

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Generated Farm

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Output testing of my Random Community Generator.

Wincaster
Size: Kraal (Population 19)
Location: Western Lowlands, Netosa’s Copse
Surrounding Region: Underground, artificial cave system
Racial Demographics:  Hobgoblin (79 %),  Goblin (11 %), Eandroth (5 %), Algor (0 %) & Rahu-men (5 %)
Type of Government: Heptarchy
   Rulers:  Lord Dalicel the Benevolent (male hobgoblin, 14th level Ruler) Grand Dame Zaplen Belganerla (female hobgoblin, 4th level Ruler) Reiter Alfela the Devout One (male hobgoblin, 4th level Ruler) Cavalier Arenplen of Iyancine (male hobgoblin, 16th level Ruler) Duchess Bucyal the XIII (female hobgoblin, 17th level Ruler) Freiherr Gravcir Yssol (male hobgoblin, 6th level Ruler), and Seigneur Crismyr of Gurthasi Algor (male hobgoblin, 19th level Ruler)
Fealty of Government: Settlement of a nation
City Defenses: Wet Moat & Simple Stone Walls
Defense Force: Poor Garrison; 2 Fighters, 2 Men of Magic, & 7 Priests.
Attitude toward Outsiders: VERY Friendly
Social System: Loose Caste System
Loyalty: Divided Community
Alignment: Wicked, primarily Anarchist & Miscreant.
Level of Wealth: Impoverished, unskilled and uneducated laborers
Literacy Rate: 1 %
Presence of Law: None
Presence of Crime: Crime Problems
Presence of Guilds: Livery Company
Presence of Magic: Pervasive!
Presence of Psionics: Above Average
Presence of Religion: Indifferent & Noncommittal
Pantheons & Deities: Church of the Scar, Lo-Dox Dragon Worship, Ice Dragon Worship, An unknown god, Xy

Buildings:

  1. Villa of Admiral, Maransol, The Resolute, Siliencer of Rallian. Upper Class Residence. Two stories and two cellar levels;
  2. Grumpy Mole Croft.  Farm with Hazelnuts Orchard, Paddock, Pasture, Woodshed, Springhouse, Hopgarden, Hops Grain field,  and Pasture.
  3. Cabin. Middle Class Residence. Three stories without basement.
  4. Royal Paddocks.
  5. Letters Seminary.




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Comments ( 3 )
Commenters gain extra XP from Author votes.

Murometz
January 23, 2009, 12:56
0xp
You know what I wouldn't mind seeing? Because I need one tonight :) A random generator for fort-on-the-hinterlands-holding-out-against-overwhelming forces. You know the type. Think Conan on the Black River on the border of Pictland atop a wooden palisade.

Things like, who leads, how many men left, just how dire are their straits? Resources? Supplies? Starving? Sieged? Who is the overwhelming "enemy force" (orcs, barbarians, etc) at their gates?

Think you can do one of those? :D
Murometz
January 23, 2009, 12:56
0xp
You know what I wouldn't mind seeing? Because I need one tonight :) A random generator for fort-on-the-hinterlands-holding-out-against-overwhelming forces. You know the type. Think Conan on the Black River on the border of Pictland atop a wooden palisade.

Things like, who leads, how many men left, just how dire are their straits? Resources? Supplies? Starving? Sieged? Who is the overwhelming "enemy force" (orcs, barbarians, etc) at their gates?

Think you can do one of those? :D
Kuseru Satsujin
January 23, 2009, 14:14
0xp
While I theoretically could, an initial analysis came up with other fifty variables which would have to be considered just to create a baseline starting point, given the criteria you listed. Which means it would probably take a month or two to work out all the details (give or take about three weeks if I cannibalize material from various other generators for adapted usage) and the end result would be roughly the size of a standard adventure module.

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Random Idea Seed View All Idea Seeds

Sessiliths

       By: Murometz

Sessiliths (name based on the word sessile) are gargoyle-type creatures which are stationary, attached to the stone of whichever foundation they are bound to. Though they can move their extremities and limbs they are unable to move away from their particular perch. In lieu of swooping down and attacking like their mobile cousins the gargoyles proper, sessiliths are equipped with their own brand of mischief. The creatures are all able to verbalize and thus usually hurl vile insults and curses upon passersby. The cumulative effects of dozens of sessiliths cursing, screaming, and speaking in tongues, can have an effect of temporary confusion (or even discord) in those forced to listen to the shrieking stone gremlins.

Additionally, most possess the ability to "spout" or spit forth various undesirable projections, such as tar, boiling water, or even acid. While they can usually be avoided easily enough or even destroyed (their "bodies" feature the same defenses as gargoyles), sessiliths are usually placed in such a way as to hinder all trespassers and interlopers, narrow corridors, claustrophobic tunnels and other related "gauntlets", where they cannot be easily avoided. Like gargoyles, sessiliths come in all sorts of grotesque shapes and sizes, though they tend to resemble tiny horned devils, demonic amphibians, or simply distorted faces and heads, more often than not.

Ideas  ( Lifeforms ) | July 1, 2015 | View | UpVote 5xp


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