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August 24, 2007, 2:10 am

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Hisa, the Sorrow of Vengeance


There are some people who just lay down and die if someone hurts them.  Some people forgive those who hurt him.  And some… well, some decide to punish the people who hurt them.  Me?  Not even death can stop me from having my revenge.  Not my death, not his death.  They’ll all pay.


Hisa appears as a very attractive pale young woman, with long dark hair she keeps pinned up.  She typically dresses very elegantly.  She has two expressions, a sort of detatched boredom and outright fury.  She does not speak.  Unless she makes an effort to hide them, her eyes are solid shiny black.


She gasped, trying not to choke on the blood in her throat.  Her vision was blurred, and she could only see shadows and shapes.  Her fingers were bloody from clawing at the ground, trying to drag herself along.  The pain had receded to a dull annoyance.  All she felt now was the rage.  He’d pay, the one who had done this to her. 

Hisa was a girl from a small village.  She had everything, beauty, pleasing talents, and a wealthy and aging father who doted on her.  She naturally had many suitors, but she did not like very many of them.  One in particular did not take no for an answer, despite being sent away several times.  When it was announced that she would marry the son of one of her father’s friends, this man decided to take what had been denyed to him.  He abducted Hisa, raped her, and then brutally murdered her.

Two shadows moved toward her, but she could not make them out.  Low voices drifted to her.  She tried to cry out, but that man had taken her voice and all that came out was a low gurgle.  
"She won’t last long.  Even if she was found now." 
"Mmm, she has fire.  She won’t lie quietly."

Hisa’s death was so violent and her rage was so great that it was impossible that she would simply pass on.  Her spirit lingered where she had been killed, nearly berserk with fury, even after the death of her murderer.  For almost two years, the area she haunted was considered a deadly place.  Then something changed.

"Well, she’s calmer, now.  I suppose she woke up."
An indistinct shadow approached her, and someone gently lifted her face.  "She understands pain, and the hate there is appealing… but no.  Too much rage, no appreciation for the beauty of suffering.  She’s of no use to me."
Another shadow approached and repeated the process.  "The right or wrong doesn’t matter to you, does it?  No.  You want to punish everyone now, not just the guilty.  I can’t help you."  The shadows melted away, leaving her to do as she liked.

Hisa was not a normal ghost.  Her fury and lust for revenge were enormous, greater even than that what kept normal ghosts from the afterlife.  Her feelings were so strong that they took on a life of their own, bound together by the last vestiges of her personality.  Hisa’s ghost became a demon that fed on revenge. 

No longer bound to her place of death, she wandered.  She was drawn to those who desired revenge, and fell into a pattern of helping such people.  It didn’t matter who they were, who they wanted revenge on, or what the greviance was.  She helped a knight track down and destroy an evil wizard, and she helped a murderous overlord destroy the hero who had ruined his schemes.  It was all the same to her.


Hisa does not have any overtly "magical" abilities; her focus is more physical.  She is much, much stronger than she looks like she has any right to be, and a good deal faster than normal humans.  She is also remarkably resilient and hard to injure.  It is possible to "kill" her, but it is only temporary and just makes her very angry.  It may take a long time, but she will be back eventually.

Hisa has a particular knack for locating her or her companion’s prey, a gift that those she associates with often find invaluable.  She also has a rudimentary instinct for finding people’s weak points (psychological, physical, whatever), although she usually lets her current companion worry about finding something exploitable.  She will always let her companion decide how to handle pursuing their revenge.

Roleplaying Notes

Hisa is usually very calm and acts in a calculated manner.  However, it is possible to make her mad, and then she is prone to violent rages.  She will do whatever her current associate wants her to do as long as it’s in pursuit of revenge (seduction, bait, violence, whatever).

She is completely mute and normally shows no expression at all.  Since she can’t speak to give her name, she allows her companions to call her whatever they wish.

There are some downsides to attracting Hisa’s attention.  A vengeful obsession strong enough for her to notice is a fundamentally self-destructive behavior, and her presence just makes it worse.  Her unquestioning help and abilities often tend to fuel god complexes (which the people she associates with are already prone to). And once her current companion has satisfied their revenge, she’ll move on… possibly helping the very people her former companion went after.  That’s not even taking into account any possible ramifications for dealing with demons in general.

Hisa usually chooses her own masters, but she is a demon, and she can be summoned.  It would probably be a *profoundly* bad idea, of course.

Currently, Hisa’s companion is Dr. Emil Vincent, a homicidal madman.  His obsessive drive for revenge is what originally attracted her, but his manner towards her reminds her (vaguely) of her father, and she’s developed a sort of affection for him.  He calls her Etellia (he simply liked the sound of it), and she functions as a servant and companion, in addition to assisting with his schemes for revenge.

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Comments ( 13 )
Commenters gain extra XP from Author votes.

May 30, 2007, 18:00
I like the basics of this write up. It just leaves me with one big question.

"What can she do?"
Voted Scrasamax
May 31, 2007, 3:44
I like her, but like Moon I would like a bit of clarification on her abilities and such. As she is I rather imagine her like the ghost girl from The Ring, not something to be combated with swords and bows but once found, something to throw every spell in the book at and then run like hell. The bits of dialog are a good addition, I like them.

Noticing updates! - nicely done and kudos are in order.
Voted Maggot
May 31, 2007, 4:03
Only voted
Voted Murometz
May 31, 2007, 21:03
the intro grabbed me right away. I've always like that kinda 'Underworld'/'Sin City' type of narrative. The dialogue is nice, as Scras mentions. Her reawakening is cool too.

Hmm, at first I thought this piece a bit sparse, but upon reflection, I really like it!

several nifty concepts here

1.revenge attracts her...The whos and whys dont matter. Me'likes! She's an instant encounter/npc for any adventuring party bent on...well, you know.

Floyd: Where are you going?
Harry: Off to seek retribution for my family!
Floyd: Hisa be with you, friend.
Harry: She already is!

2. The whole Dr. Emil Vincent relationship is vague, but pleasantly creepy! "He calls her Etellia" Why? I dont know, but I like that its not explained! (his dead daughter's or lover's name, I take it?)
May 31, 2007, 21:34
aha! I forgot Dr. Vincent was his own sub, the plot thickens...
Voted Cheka Man
May 31, 2007, 21:45
Only voted
Ria Hawk
June 1, 2007, 3:05
Updated: By popular request, Hisa's abilities. Also added some downsides to working with her.
Voted MoonHunter
June 1, 2007, 10:12
And now it is all good.
Voted Chaosmark
June 1, 2007, 23:24
Revenge characters always seem overdone, probably because there are so many of them. This one, however, gives it an additional spooky flavor that most other revengers either can't or don't invoke.

As a sidenote, this one gives me ideas for something...
Voted Roack
June 2, 2007, 1:06
Pretty name!
Nice concept, but I think her appearance and mannerisms are a little sterotypical, but it is easily overlooked when you nottcie her mutism (I like that!) Her choice of companions is interesting, anyone else besides Dr. Vincent we'd like to hear about? I sure hope so.
Voted Wulfhere
June 2, 2007, 2:58
Well written and described: I find that I like Hisa a great deal. I also appreciate the additional information that you included to clarify her abilities.

A spirit of revenge, drawn to inflict vengeance, she seems like a natural pawn for the powers of evil; I would like to see a party learn her origins and try to end her cycle of destruction.
October 4, 2007, 13:19
Other than the lacking link to Sorrows via anything else other than the freetext (which helps to explain her), this is a lovely post. It is the best of the Sorrows set as it now has everything you need to properly impliment her.
Voted valadaar
November 6, 2013, 10:43
I am a big fan of tying demons to our less noble emotions. This one is very well done.

Link Backs


Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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