Are you a GM who needs to come up with a new adventure for your PCs to enjoy? Here are 30 ideas for you and them to make use of. And may the odds be forever in your favour.
Savage orcs, intelligent apes, desperate ghosts, and one very lucky little girl.
A curious little side-trek for starting level PCs.
Magic should have side effects, both expected and unexpected - fortuitous and deplorable. Expected side effects add anticipation, while unexpected ones increase the drama of the scene. The result can be comedic or dire, it dpends on which circumstances work best for your game.