Are you a GM who needs to come up with a new adventure for your PCs to enjoy? Here are 30 ideas for you and them to make use of. And may the odds be forever in your favour.
Savage orcs, intelligent apes, desperate ghosts, and one very lucky little girl.
A curious little side-trek for starting level PCs.
Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".