Folk magic is more of a magical tradition than a school of scholarly research being as old as the hills, some say as old as time itself. It is as deeply ingrained to the psyche of the country folk as the changing of the seasons and has been passed down from father to son and mother to daughter for countless generations.
When the Gods forged Creation they imbued everything with a spirit of its own, a soul so to speak. The trees, the bushes, serpents and birds, everything was imbued with a soul. Even the very earth and the mountains got spirits of their own, as did the winds, the rain and the storms.
“That was the second lynching this month. And last week they haven beaten some old sod that could barely crawl home.”
“Well, he was a drinker and bad to his wife, sir. It is really hard work they do, and not for much pay. But sir, we are doing wonderfully, all is going as planned and better!”
“Yes, the cathedral could be built months before expected, if we can keep up this speed. You are all doing great work, I’ll be sure to inform the Patriarch. Just take care no accidents happen anymore.”
A magical beacon designed to attract minor spirits to the mundane plane
Has your kid been acting strangely? Returning home late at night, bearing bruises and clothes torn? Something else than puberty may be the reason.
There are places in this world, which hold a weak barrier to the Spirit realm and the real world. One such place is The Spirit Glade.
Manifold collections of wheels, and gears, springs and coils, all bound by the inexoriable tread of time.
A full bearskin, paws with claws, head and teeth and such, to be worn as a warm and comfortable cloak.
Oh, and the spirit of the bear can be summoned to fight along side you as well.
A bronze bowl with warrior carvings around the outside of it. When used correctly it will allow the wielder’s spirit to venture out of thier body and go where it wishes.
The PCs find a strange helmet, when donned it will take control of that PC and speak and act trough him/her. It explains that it is benevolent and needs their help in a quest and that it will stop possessing the PC when the task is done. Great if a player is gone for a number of sessions.