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Spirit Freetext

MoonHunter
December 4, 2005
Hits: 3763
Comments: 11
Ideas: 0
Votes: 7 / 4.142857
Walker    NPCs  (Major)   (Artistic/Performance)

Some cities have more spirit than others.

MoonHunter
November 30, 2005
Hits: 9148
Comments: 16
Ideas: 13
Votes: 7 / 4.285714
Wheel Magic    Systems  (Mystical)   (Defining)

The young priest had been healing in the market place for free. Someone seeking bounty gold had told someone at the temple. "Hut. Hut. Hut" The Temple Knights in formation came marching down from the temple.

The young priest stood up. He reached into his pouch. With a smile he put the top into the Bey. With a spin, the 1000 prayers to the spirits came forth. The spirit responded. The wind whirled and buffetted the troops. They fell into each other and were having trouble getting due to the wind that only they felt.

The priest picked up his top and ran away. They would not catch him today.

Dragon Lord
October 30, 2005
Hits: 6111
Comments: 12
Ideas: 0
Votes: 7 / 4.000000
Folk Magic    Systems  (Mystical)   (General)

Folk magic is more of a magical tradition than a school of scholarly research being as old as the hills, some say as old as time itself. It is as deeply ingrained to the psyche of the country folk as the changing of the seasons and has been passed down from father to son and mother to daughter for countless generations.

Ancient Gamer
October 28, 2005
Hits: 4696
Comments: 5
Ideas: 0
Votes: 5 / 4.800000
Of Spirits    Systems  (Divine/ Spirit)   (Specific)

When the Gods forged Creation they imbued everything with a spirit of its own, a soul so to speak. The trees, the bushes, serpents and birds, everything was imbued with a soul. Even the very earth and the mountains got spirits of their own, as did the winds, the rain and the storms.

manfred
October 21, 2005
Hits: 5141
Comments: 8
Ideas: 0
Votes: 7 / 4.285714
Virzimir    NPCs  (Scenario Based)   (Mystical)

“That was the second lynching this month. And last week they haven beaten some old sod that could barely crawl home.”
“Well, he was a drinker and bad to his wife, sir. It is really hard work they do, and not for much pay. But sir, we are doing wonderfully, all is going as planned and better!”
“Yes, the cathedral could be built months before expected, if we can keep up this speed. You are all doing great work, I’ll be sure to inform the Patriarch. Just take care no accidents happen anymore.”

Dragon Lord
April 11, 2005
Hits: 10691
Comments: 14
Ideas: 0
Votes: 14 / 4.642857
Spirit Beacons    Items  (Other)   (Magical)

A magical beacon designed to attract minor spirits to the mundane plane

EchoMirage
December 4, 2004
Hits: 8146
Comments: 15
Ideas: 0
Votes: 12 / 4.541667
Voonsai    NPCs  (Major)   (Natural)

Has your kid been acting strangely? Returning home late at night, bearing bruises and clothes torn? Something else than puberty may be the reason.

Shadoweagle
November 17, 2004
Hits: 3866
Comments: 3
Ideas: 0
Votes: 6 / 3.416667
The Spirit Glade    Locations  (Area)   (Forest/ Jungle)

There are places in this world, which hold a weak barrier to the Spirit realm and the real world. One such place is The Spirit Glade.

Scrasamax
September 8, 2004
Hits: 4990
Comments: 11
Ideas: 0
Votes: 8 / 4.625000
Snads of Time    Items  (Other)   (Sentient)

Manifold collections of wheels, and gears, springs and coils, all bound by the inexoriable tread of time.

Agar
November 2, 2002
Hits: 6381
Comments: 7
Ideas: 0
Votes: 6 / 3.333333
Marek's Bear Skin    Items  (Clothes)   (Magical)

A full bearskin, paws with claws, head and teeth and such, to be worn as a warm and comfortable cloak.

Oh, and the spirit of the bear can be summoned to fight along side you as well.

Strolen
September 4, 2001
Hits: 5118
Comments: 10
Ideas: 0
Votes: 6 / 2.583333
Bronze Visions    Items  (Home/ Personal)   (Magical)

A bronze bowl with warrior carvings around the outside of it. When used correctly it will allow the wielder’s spirit to venture out of thier body and go where it wishes.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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