Sea Freetext

December 3, 2017
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Comments: 4
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Votes: 4 / 2.750000
Bottled Winds    Items  (Other)   (Magical)

The most expensive export of the Rin archipelago, the bottled winds are sold anywhere a buyer can be found.

August 27, 2014
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Comments: 17
Ideas: 0
Votes: 10 / 3.850000
30 Sea-bottom Encounters    Plots  (Discovery)   (Encounter)

The Sea hides many secrets in its depths, here are 30.

July 3, 2013
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Comments: 10
Ideas: 0
Votes: 6 / 3.583333
Quedoths Blade    Items  (Melee Weapons)   (Magical)

The grudging gift of thankful mermen, a fine blade with a bit of baggage.

April 18, 2012
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Comments: 14
Ideas: 0
Votes: 9 / 4.666667
The Sea of Snot    Locations  (Area)   (Water)

Deep within the heart of the Great Woses, lies an inland sea that few care to visit.  Nevermind the ogre-infested swamps that surround it, the place is just disgusting.  While known by many names – the Belching Sea, the Eternal Loogie, Gluumraag's Blessing and sometimes, the Slimy Deep – most simply call it the Sea of Snot.

June 23, 2008
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Comments: 13
Ideas: 13
Votes: 10 / 4.100000
The Complete Guide to Necro-Nautical Magics    Items  (Books and Scrolls)   (Villanous)

This is a wretched tome of oceanic blasphemy; a foul water-stained, bone-white binder of bitter dead-men’s secrets and a guide to Nautical Necromancy useful in the hands of the young sea-faring necromancer or the Great Lich Umeen herself.

June 18, 2007
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Comments: 24
Ideas: 0
Votes: 17 / 4.147059
The Necronautilus    Items  (Transports)   (Magical)

The Necronautilus is a huge undead whale used to transport undead and their masters secretly.

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When The Wind Blows

       By: Murometz

One day a a wind begins to blow out of the West. The next day it gets stronger. And stronger still the next few days. Eventually (and fortunately), the speed of the wind tops out at a steady fifty miles an hour, but continues to blow. Soon an entire kingdom is wondering why it's not abating. The weather mages deem it unnatural but can't seem to banish or control it. The priests of various faiths claim it's divine. The End-Of-Days crowd is having a field day with their predictions of doom. No one knows why the gale persists. When inquiring with neighboring kingdoms, it seems they too suffer from a persistent western mistral. Eventually the populace begins to adapt to living with a twenty four hour a day wind. Always from the West, and perpetual. What could be causing this? A raging Elemental king? a curse from the gods? an unearthed artifact? Or has Nature itself gone haywire?

Ideas  ( Plots ) | February 17, 2006 | View | UpVote 1xp

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