Gather your hatred about you, and master it, my brothers. It is the strength behind your shield, the speed of your blade. Do not abandon it, for without it, you are empty indeed.
The Unyielding Rage
A tiny ampoule of steel and old, clotted blood, hung from a black iron chain, the Amulet of Dark Valor holds the drive of the furies.
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.