-or- Register at the Citadel
By: RGTraynor
2011-06-21 09:23 AM
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Votes: 5 / 4.100000
Ten Curious Country Customs Locations  (Regional)   (Other)

We gawked at the villagers, all in their best clothes, marching towards the field to the slow cadences of drum and pipes.  Dray rubbed the side of his head, looking as if he’d swallowed a bead of Dreamdrowse.  “G,” he muttered, “Am I still drunk, or did that old geezer really say they were all marching to ‘Judgment Day?’”

Me, I wheeled my mount around.  I’d heard it too, and if “Judgment Day” was in that bloody field, I was going to be galloping in the other direction fast as I could!

Quest Quest
By: RGTraynor
2011-04-14 11:44 PM
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Votes: 1 / 4.000000
Adepts of the Doxology Society/ Organizations  (Mystical)   (Trans World)

S-S-S-S-S-S-SHING!  The front wave of the enemy line was flattened, knocked down as if by Upuaut's own scythe.  S-S-S-S-S-S-SHING!  I stole another glance back, and there was Sana Avennia, staggering forward, shaking her flail at the enemy line.  The bronze links rang, and damn me for a civvie if it wasn't a sweeter sound than temple bells. "Eyes forward, Gwythar," the wizard hissed, wiping the blood from her mouth with her free hand. "We're not done for yet, but neither are they."

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By: RGTraynor
2011-04-12 07:31 AM
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Votes: 2 / 4.000000
Sorcerers of Muircroinim Society/ Organizations  (Mystical)   (Regional)

The Zhantil Tribe sorcerer advanced another step, shaking his staff and barking out guttural Words of Power.  We felt the shockwave hit us, clawing at our minds ... and damn us if we didn't all groan aloud, feeling the weight of the Muircroinim's will on us.  He was a tough enough foe by himself -- too bad for us he had a dozen armed tribesmen in front of him, just waiting for us to falter before his powers to rip out our lives with their spears.

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By: RGTraynor
2011-04-12 06:37 AM
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Votes: 2 / 3.750000
Wizards of Fruningen Society/ Organizations  (Mystical)   (Trans World)

I leaned heavily against the wall, jamming my free hand over the wound in my side, trying hard not to think of how close I'd been to a one-way trip to the Ice Floes.  Both my foes were face down before me, juicing out ... one from the fleche he hadn't been expecting from me.  The other, from the back of his head being bashed in.  His hair was matted with blood and ice chips.  I glanced up at Master Elaina, safe and sound behind a glittering ring of ice.  She gave me a sprightly wave, a second glowing sphere of ice in her hand, and looked around for more targets.

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By: RGTraynor
2011-04-12 05:18 AM
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Comments: 10
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Votes: 3 / 2.666667
Wizards of Loh Society/ Organizations  (Mystical)   (World Wide)

“I am the Wizard of the Moder!  You will die when my pets -“

Quietly, Deb-Lu-Quienyin said, “I do not think they heard your call, San.”  The exquisite irony of that formal salutation was not lost on us - nor on the Wizard of the Moder.

He peered closely at Quienyin.  “You -“ he said, and his words were a thick choke. “You are ...”

“Yes.”

This - thing - had caused us great grief.  It had set traps for us, riddles, hurled occult monsters upon us, tortured us.  Now it stood there, slashing its staff about, mewling, fiery-eyed ... and helpless in the grip of those awesome powers of a Wizard of Loh.

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By: RGTraynor
2011-04-12 04:46 AM
Hits: 819
Comments: 5
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Votes: 4 / 4.125000
College of Mages Society/ Organizations  (Mystical)   (World Wide)

Here the apprentice takes her first step on the silvery road towards arcane Mastery; here the seeker comes for a cantrip to make life livable or to improve his condition; here the scholar delves into the thaumaturgical lore of the Beginnings; here the wizard comes to perfect his craft.

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By: RGTraynor
2011-04-07 09:40 AM
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Votes: 5 / 4.100000
Deathreaper Items  (Melee Weapons)   (Villanous)

"Gods, oh, g-gods," stammered Dray, as he sagged in my grasp.  His eyes were wild, unfocused, and his teeth were damn near chattering.

"What the hell WAS it?" I snapped, half-glaring at him, half-gazing past his shoulder to figure out what had made Dray's squad run like a pack of rabbits.

"There, it was t-there, that g-guy ..."  He drew in a breath, and straightened up, pulling his wits together.  "That guy.  With that huge frigging sword.  All a-burnin' with magic fire, and screaming like the frigging damned."  Dray glared right back at me.  "You know I ain't no coward, G.  I've fought long and hard, but the Lieutenant can go to the Ice Floes bareassed before he'll get me to face THAT twice."

Quest Quest
By: RGTraynor
2011-04-07 08:45 AM
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Comments: 7
Ideas: 0

Votes: 4 / 3.875000
Telmora Locations  (City)   (Forest/ Jungle)

There it was ... Telmora - city of a hundred songs, long-lost radiant capitol, the City of the Wolf, the home of our people.  The Temple of Bronze blazed up like a living flame, contrasting with the glowing blue of the College of Mages' tower and framing the fabulous Palace Mount ...

Blah, blah, blah.  Sod all of that!  I wasn't here for sightseeing, I came for the loot!  You can keep your history, as long as I can keep the historic gold!

By: RGTraynor
2011-03-30 11:07 AM
Hits: 866
Comments: 19
Ideas: 0

Votes: 6 / 3.583333
The Barrows of the Forest Lords Dungeons  (Forest/ Jungle)   (Puzzles)

Here seven great lords lie, slain by treachery by the pariah god Moralis and set into their forgotten tombs to endure torment eternal.

Quest Quest
By: RGTraynor
2011-03-29 03:44 PM
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Comments: 4
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Votes: 4 / 3.625000
The Standard Items  (Other)   (Heroic)

“So there it is,” drawled Dray.  “Hoorah, it’s purty.  Can we go home now?”

Shining like it was woven from silver there at the peak of the hill, older than us, older than the Empire ... some said it was older than the world.  But that didn’t matter so much to us today, because the general had screwed up with his damned trickery.  Our condotta was on Lyllenyn’s Hill, all sixty-one of us left, supporting less than a cohort of Vallian regulars that were all that held down the position.  The Avanari wanted that Standard a powerful lot more than to face our main body, it seemed ... and Wolf Lord’s swinging sack, I couldn’t count the number of spears marching onto the hill.

Quest Quest
By: RGTraynor
2009-05-28 06:20 AM
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Votes: 2 / 4.500000
Arawn, Lord of the Dead and Trees Society/ Organizations  (Religious)   (World Wide)

Wielder of the First Sword, the impartial personification of death, Lord of the Trees, Arawn judges the souls of the dead upon the dread Ice Floes of Sicce to judge whether they are worthy to pass to the afterlives of their tutelary deities.

By: RGTraynor
2009-05-27 05:39 PM
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Comments: 4
Ideas: 0

Votes: 2 / 3.500000
Lem, the Silver Leem Society/ Organizations  (Religious)   (World Wide)

In the dark, hidden seams of society on the world of Celduin, there are the so-called Pariah Cults, faiths of evil and Chaos, devoted to gods who rejected the Great Compromise which created Time.  The cult of Lem of the Silver Leem is one of the worst of them, one of the most mysterious ... and may be a complete lie.

By: RGTraynor
2009-05-27 12:23 PM
Hits: 1008
Comments: 9
Ideas: 0

Votes: 6 / 4.500000
Mercenaries' Code Systems  (Societal/ Cultural)   (General)

"Don't do it, Halar," my blade comrade Dray said to the newbie, his voice an odd blend of pleading and wintry. "Let the woman go, back away from her ... and do it right the hell now." His swordtip rose, catching the light through the shattered window, silver against the gold flash of the pakzhan at his throat.

Halar grunted, a look of confusion in his eyes as his grip on the peasant's blouse tightened. If he didn't stand down, if he openly breached the Code ... we'd have to make an example of him. Or else the Captain would make an example of us.

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By: RGTraynor
2009-05-27 04:28 AM
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Comments: 10
Ideas: 0

Votes: 4 / 4.625000
Upuaut, God of flames and war Society/ Organizations  (Religious)   (World Wide)

God of wolves, flame, the underworld, and battles; especial patron of warriors. Known as Lord of the West, He Who Opens the Way, Guide of the Suns at Night.

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By: RGTraynor
2009-05-25 12:32 PM
Hits: 1319
Comments: 9
Ideas: 0

Votes: 5 / 4.500000
Manannan, God of the Sea Society/ Organizations  (Political)   (World Wide)

Manannan MacLyr is god of the sea, of rivers, and of storms over water; his worship is strong near any coast and port.

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By: RGTraynor
2009-05-25 04:43 AM
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Comments: 4
Ideas: 0

Votes: 3 / 4.000000
Maskholm Locations  (City)   (Water)

Ruled with an iron fist by the famed Admiral Sir Korak Dragonslayer, Earl of Kaldi, the city of Maskholm is one of the great ports of the northern shore of the Kingdom of Warwik; here are some of its notable seaward businesses.

Quest Quest
By: RGTraynor
2009-05-22 10:01 PM
Hits: 987
Comments: 4
Ideas: 0

Votes: 3 / 4.666667
Ratri, Goddess of the Night Society/ Organizations  (Religious)   (World Wide)

Goddess of the night and of the earth, shadow, darkness, fertility.  Called Pasupati (Lady of Animals), Invincible Queen, Lady of the Pure Incantation.

By: RGTraynor
2009-05-22 03:27 PM
Hits: 1019
Comments: 7
Ideas: 0

Votes: 1 / 3.500000
20 Seaport Businesses Locations  (City)   (Water)

Twenty nautical minded businesses from the Mariners’ Quarter of sprawling Warwik City, useful for any fantasy port city.

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By: RGTraynor
2009-05-22 12:54 PM
Hits: 922
Comments: 3
Ideas: 0

Votes: 2 / 3.750000
St. Taria's Parish Locations  (City)   (Water)

Not every temple is a monument to grandeur, a pilgrimage site of legendary sanctity or a repository of lore, power or influence.  Sometimes they are small parishes, doing their best on the scanty tithes of the poor to cherish their flock.  St. Taria’s is one of these.

Codex CodexQuest Quest
By: RGTraynor
2009-05-22 12:43 PM
Hits: 833
Comments: 5
Ideas: 0

Votes: 4 / 3.625000
Tyraesa Square Locations  (City)   (Water)

Out of the way of general traffic, tucked against the old wall of Warwik City’s Mariners’ Quarter, Tyraesa Square used to be a pleasant place for locals to gather.  The neighborhood has a darkening reputation, though, and some of these establishments are the culprits.

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Wastelands


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THE GNOMES OF UDNALOR: Part II Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader. There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.
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