A collection of plot hooks for a game on the road, or more precisely, on the route.
When the world is changing and madness descends, can a group of stalwart villagers save a bastard newborn from the clutches of an unknown enemy?
This campaign follows the group on their desperate flight from hostile forces, both covert and overt. This Campaign centre around their perilous journey through the highlands, the lowlands and within the cities of men. Will they survive long enough to reach the relative safety of the sacred Ulukhan? And how will they react to the hidden truths and internal strife they encounter on their journey?
This is a fully fledged campaign. One that will span many, many table top sessions.
To become a warrior in a tribe. -no food, drink, or sleep for 4 days and nights. -change into special clothes and painted enter hut -slices of skin carved from their chest and shoulders -wooden skewers through the bleeding flesh behind the chest muscles -stout thongs, secured to rafters were tied to skewers -hoisted from floor by these and weights were attached to their feet -twirled around till fell unconscious -when recovered from this, given a hatchet to cut off their little finger -ropes then tied to wrists and force to run in circle like a horse until he passed out -if survive all this he can return to his family in honor knowing he is now a warrior.