You've been pressed into community service for breaking interplanar law. You're going to have to be clever to finish their impossible tasks efficiently and get your sentence commuted, all while playing by the rules (at least while the Inevitables are watching).
This is a lighthearted series of adventures intended for characters level 8-12 in the Planescape setting. It's what happens when a game of Paranoia is set in Dungeons and Dragons.
This is the conclusion to the Prophecies of Redemption Campaign. The characters have sojourned through mountains and lowlands to reach the forest in which the entrance to the demon lord’s citadel can be found.
But the Citadel is not what one could expect. Can the PCs find their way in and survive to tell the tale?
Common for sailors to get lashings for punishment. Sailors would then get tattoos of god symbols on thier back so the thrasher was less likely to whip the symbol of the god.
Others say symbols bring bad luck. They draw the attention of the god and it could be wrathful.