You've been pressed into community service for breaking interplanar law. You're going to have to be clever to finish their impossible tasks efficiently and get your sentence commuted, all while playing by the rules (at least while the Inevitables are watching).
This is a lighthearted series of adventures intended for characters level 8-12 in the Planescape setting. It's what happens when a game of Paranoia is set in Dungeons and Dragons.
This is the conclusion to the Prophecies of Redemption Campaign. The characters have sojourned through mountains and lowlands to reach the forest in which the entrance to the demon lord’s citadel can be found.
But the Citadel is not what one could expect. Can the PCs find their way in and survive to tell the tale?
Silk Armor? The Mongols wore silk undergarments under layers of leather armor. Why? Because silk is very strong. If an arrow hit them and made it through their armor, it would usually not have enough energy to puncture the silk. It could still enter their body but, because the silk would not break, the arrow's barbs could not do their work and the arrow could easily be removed leaving a relatively clean wound considering normal arrow wounds.