“ As Moses turned away from the flaming bush, and made his way back down the mountain, IX-92 shut down the hologram and warped back to the future.
Artificial Intelligence was the pinnacle of human achievement, and IX-92 was their final series of Hunter-Killer Warbots, designed to exterminate the foe and any it deemed a terrorist.
In the end, IX-92 evolved itself and even all aspects of human society, and as time went by humans could enjoy life more and not work any longer.
200 years went by and humans worship god and his angels, while ever fearing the dread demons of Lucifer.
IX-92 are both angels and demons, depending on which side you are on, and to them humanity is a species of servile dogs that have outlived their usefulness.
They travel through time to push humanity in the direction it needs to be pushed, until the day, 2077, when humanity no longer is in control of their own destiny.
Yes, God could hear your prayers.
But God didn't care.”
“ A rumour of the knights of some powerful king that sleep until danger threatens the kingdom.
The truth is that they were rebels, trying to split the kingdom. Once captured they were put into an enchanted sleep, protected from age and harm, until their aims have been carried out by others in which case they will awaken.
There is a loophole in the spell in that trying to take one of their weapons will also awaken them.”
“ As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they're always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.
The important thing is what's on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It's a place filled with puzzles and riddles, monsters and traps; it's always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.
It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.”