“ <br />
The spirit of a creature trapped in amber cannot escape to it's afterlife / next incarnation / whatever.
Such trapped spirits can be contacted by those who know the right rituals and magical power derived from them typically the power to control one individual of that species.
Can by quite powerful if the creature is a colony insect (ant, bee, wasp, etc) simply control the queen and you command the whole colony.”
“ Perhaps the product of another universe or time, this vessel appears as an early Tall ship, but is made of iron from keel to spar. The sails are a battered canvas but are nearly indestructible, but in truth do little to move the ship - the ship is able to move even with no winds.
The ship is powered by life force, requiring regular sacrifices to charge'. The victims are cast in front of the vessel as it moves, it's razor sharp bow bisecting them. The ship may initially be missing key components and the ritual to power it would also require research by would-be users.
The ship has no built in weapons aside from the bow, which can easily cut even large wooden ships in twain.”
“ Swordbiters are parasites. They are long, thin and silver, and digest metal, somewhat like rust monsters, but smaller and more insidious. They resemble stick insects, but when they cling to metal they are very well camouflaged, and one can be biting your sword for a week before you notice it. They cannot be removed by hand, as they are very strong, but if the blade is inserted into fire they will leap off to escape the flames. Sometimes, old treasure hoards are infested with them, and the first glimpse you get of the 'glittering' weapons is a pile of rusted swords encrusted with these thin silvery insects.”