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“ In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.”
Spark
“ What to export or import.... Fabric: wool, linnen, silk... Wood: raw-material, furniture Stone Marble Coal Metals: iron, gold, silver, copper... Wine, beer, mead, spirits... Animals: horses, sheep, swine, cows... Weapons Armour Slaves Salt, spices Cheese Grains Coloring-powder (for fabric, ink...) Yarn Raw-material to make fabric: unprocessed wool, linnen, silk... Leather Glass: Windows, figurines, glasses, raw-material... Shoes, clothes Tobacco Medicines Poison Coins Pottery Musical instruments Tea (not sure about my spelling here, but I mean the hot drink Englishmen drink instead of coffee!) Gem-stones: diamonds... Dried meat Dried fish Dried fruits Flour Chocolate”
ameli_h
“ Believable magic, like ordinary physicis, operates according to some invariable laws that always result in some kind of cost or 'bounce back'. The grater the magic, the more it should cost the character physically, emotionally, and spiritually.”
MoonHunter
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Strolen's Citadel 4.0 © 2000