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“ The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if 'Gorflin the Large,' a gigantic and aggressive barbarian, has a mouse for a totem. These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.”
manfred
“ Game Cliche 2. Upon learning about 'the five ancient jewels' or 'the nine legendary icons' or whatever, you can be quite confident that Saving the World will require you to go out and find every last one of them.”
Scrasamax
“ <br /> The spirit of a creature trapped in amber cannot escape to it's afterlife / next incarnation / whatever. Such trapped spirits can be contacted by those who know the right rituals and magical power derived from them – typically the power to control one individual of that species. Can by quite powerful if the creature is a colony insect (ant, bee, wasp, etc) – simply control the queen and you command the whole colony.”
Dragon Lord
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