“ A desolate region is almost entirely without normal vegetation. Local plants are able to unroot themselves and crawl along the ground in search of water and fertile soil. The inhabitants fence their crops in to keep them from wandering off and put heavy stone thresholds in the doorways of their huts to keep wayward plants out.
The plants sense by chemical cues, lacking sight or hearing, and tend to avoid herbivores or anything that smells of 'dead plants'. Characters with horses are likely to be unwelcome among the locals.”
“ What do you do for overnight healing?
I usually do Level plus CON bonus as overland healing, x3 if you rest the whole day
How about you?
Do you do binding?
I did d6 binding of woulds after a fight that you must take at least one, but I have had a lot of variations on this
Only so many times a day
Must be done by clerics
must have the medic skill
d4 instead of d6
don't need to take a min. of one
Some ideas
d4 from taking one strong drink once a day(crypts and things)
heal d8 from taking a second wind(D&D4th)
acupuncture (varies on technique) mine”
“ A floating city hovers over the capital, seemingly appearing out of nowhere. Its spires are blinking in the morning sun, revealing alien architecture. What will happen next? Rumours spread like wildfire that this is the ancient city that once stood at this very spot. Mystics proclaim that it will take root here once again, crushing the capital under it. Somebody needs to get up there and investigate.”