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HaroldWiggle's Profile

Our Author's latest news and articles.

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- Noble Minion of Scribbling

For Next Level: 660xp of 2255xp complete.
660xp

Hall of Honour

2 HoH

Golden

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- RANDOM
Plots | 240xp

The Cup that Floweth Over

‘You are freed from all cares brothers and sisters! All worries! All need to toil and labour for the baron's taxes, in the guild's fields and for the peddler's wares! All the drink you could ever need!'

Final words of an extremely drunk hedge conjurer by name of Oates Greenlock.

- RANDOM
Plots | 135xp

The Spirit of Urban flora

'A demonic plant? Don't be daft, go research something useful to society.'

'But-but the p-plant! It's evil! It must be destroyed!'

'Now the flowers bloom all year round thanks to the most holy Spirit of Urban flora. It just takes a little blood.'

- RANDOM
Items | 190xp

Chum Bucket

If you need bait in a hurry and the ogres won't get out of the way, you need the Chum Bucket

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Guilds
“ One of the camels in the caravan trips over a dark rock protruding from the sandy dunes. The poor animal has broken its leg and cannot continue. A cacaphony ensues as the animal suffers and the caravan train overseers complain passionately as they redistribute the animal's load across the caravan. (Let's just hope none of the PC's was riding this camel, shall we?) As the camel is put out of its misery and the camel is skewered over a campfire - waste nothing! - someone takes a minute to inspect the root cause of all the trouble. To their surprise, the upturned rock is worked stone. Some frantic digging may excavate the bottom half of a gorgeously worked1 obelisk, and maybe even the small square forum below; but a more rigorous exploration of the surrounding dunes reveals a buried tomb doorway on each side of the forum.”
increddibelly
“ A demon that feeds on good feelings, causing those around to feel upset or angry all the time.”
Cheka Man
“ <b>THE COVEN</b> When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream 'OUR SAVIORS!!' and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women. To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to. It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner. The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee. It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush. <i>GAME NOTES</i>: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).”
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