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HaroldWiggle's Profile

Our Author's latest news and articles.

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HaroldWiggle - Social Profile

- Noble Minion of Scribbling

For Next Level: 660xp of 2255xp complete.
660xp

Hall of Honour

2 HoH

Golden

0 Golden

Quests

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- RANDOM
NPCs | 90xp

The Face on Every Coin, Dini the Goddess of Currency

A goddess with a holy object of veneration in every pocket, wallet and bank; as well as down the sides of the big comfy chair in the inn.

- RANDOM
Plots | 135xp

The Spirit of Urban flora

'A demonic plant? Don't be daft, go research something useful to society.'

'But-but the p-plant! It's evil! It must be destroyed!'

'Now the flowers bloom all year round thanks to the most holy Spirit of Urban flora. It just takes a little blood.'

- RANDOM
Items | 190xp

Chum Bucket

If you need bait in a hurry and the ogres won't get out of the way, you need the Chum Bucket

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Guilds
“ The party comes across a nice hermit in the woods. He gives them food and lodging for the night. They awaken to his terrified screams. 'East! It's east! Stop it! It'll kill us all!' The poor horror-stricken hermit dies thrashing in agony, one boney arm outstretched, his finger pointing to the east.”
CirrusWind
“ In cultures and langauges with very few acceptable personal and family names, nicknames will be used. These nicknames will be based on their physical traits and personalities. So instead of five Ryon Khans, you have Big Ryon, Little Ryon, Fast Ryon, Ryon the Priest, and Ryon with coin. It will make finding people, for an outsider, difficult.”
MoonHunter
“ This is an idea for a basic weapon which I have adapted partially into a fighter subclass. Let me know what you think, because if it's any good, I may post the subclass. Double Bulwark Shield Melee weapon (martial, shield) Category: Items Damage: 1d6 per hand, 1d4 together Damage Type: Bludgeoning Item Rarity: Standard Weight: 6 When wielding the Double Bulwark Shield in two separate parts, you gain +2 to your AC, +1 per hand. When wielding two separate parts of the Double Bulwark Shield, you can take an action to bring the two halves of your shield together. Your movement is halved as long as the shield is brought together. If you move or attack after bringing your shield together this turn, you receive a +3 bonus to your AC. If you don’t move or attack after switching this turn, you and an ally directly behind you receive a +5 bonus to your AC. This action is known as Steadfast. Once the shield is brought together, you may take a bonus action to become Steadfast even if you attack this turn. However, you may not move or attack after becoming Steadfast. Taking apart your shield is considered a free action.”
jfstein19
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