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Ancient Gamer's Profile

Our Author's latest news and articles.

79

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Ancient Gamer - Social Profile

- Highest Master Adept of Fanciful Text

For Next Level: 23242xp of 44140xp complete.
23242xp

Hall of Honour

122 HoH

Golden

3 Golden

Quests

4 Quests
- RANDOM
Lifeforms | 155xp

The Elder Crow of the Tarlathii

Beware, beware, the hidden snare.

Where the shadows linger, and fiends do fare.

Go on, run, hide and pray.

For the elder crow feasts,

on our souls' decay.

- RANDOM
Lifeforms | 215xp

Hak-Hakunin

Come, face Hak-Hakunin, the accursed and undying spawn of Dancer Kallina. Watch him trek through eternity, a cruel and heartless executioner of infants and innocents. A cold toy of the Gods, a death bringer and prisoner of fate.

- RANDOM
Systems | 165xp

The Dangerous Aspects of Using Magic

This is a system for balancing magic based on two negative aspects: A) Magic creates 'noise' that those sensitive to power will notice and B)Magic is channeled through rifts to other parts of reality OR other dimensions/planes/what have you and those rifts can get out of control...

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Guilds
“ A place where for those who sleep in it,the real life and dream world is blurred-so nightmares can be deadly.”
Cheka Man
“ This is an idea for a basic weapon which I have adapted partially into a fighter subclass. Let me know what you think, because if it's any good, I may post the subclass. Double Bulwark Shield Melee weapon (martial, shield) Category: Items Damage: 1d6 per hand, 1d4 together Damage Type: Bludgeoning Item Rarity: Standard Weight: 6 When wielding the Double Bulwark Shield in two separate parts, you gain +2 to your AC, +1 per hand. When wielding two separate parts of the Double Bulwark Shield, you can take an action to bring the two halves of your shield together. Your movement is halved as long as the shield is brought together. If you move or attack after bringing your shield together this turn, you receive a +3 bonus to your AC. If you don’t move or attack after switching this turn, you and an ally directly behind you receive a +5 bonus to your AC. This action is known as Steadfast. Once the shield is brought together, you may take a bonus action to become Steadfast even if you attack this turn. However, you may not move or attack after becoming Steadfast. Taking apart your shield is considered a free action.”
jfstein19
“ Draw the party together as debtors to the local lord, king, head of the thieves guild, or mercenary clan, who is forcing them to work together to pay off their debts.”
PoisonAlchemist
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