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Ancient Gamer's Profile

Our Author's latest news and articles.

79

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Ancient Gamer - Social Profile

- Highest Master Adept of Fanciful Text

For Next Level: 23242xp of 44140xp complete.
23242xp

Hall of Honour

122 HoH

Golden

3 Golden

Quests

4 Quests
- RANDOM
Systems | 190xp

The Magic of Art

This is a scroll for posting spells to be used with fantasy art, or just debating possible effects and uses for magic together with art. Come join the creative effort.

- RANDOM
Systems | 275xp

Of Dreams

'Dreams are the only reality' suggests some of the ancient manuscripts. Dreams and the dreamers often reveal secrets long forgotten, or dreams can hide the truth only to make it resurface decades or even centuries later

- RANDOM
Locations | 60xp

The Valley of the Cursed Gods

The Valley of the Cursed Gods is full of exotic plants and animals, an isolated valley of wonder. Whether the adventurers travel through the valley by chance, or if they have been lured by the weird, serpentine smoke formation that clings to the mountainside, one thing soon becomes apparent: Something slumbers in the Valley of the Cursed Gods. Something immensely powerful that stirs in its slumber, trying to awaken, yet cannot. Will the adventurers be the force that tips the scales of that balance?

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Guilds
“ Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.”
manfred
“ Game Cliche 2. Upon learning about 'the five ancient jewels' or 'the nine legendary icons' or whatever, you can be quite confident that Saving the World will require you to go out and find every last one of them.”
Scrasamax
“ In a small, genetically isolated region it is not uncommon for the locals to have three arms. The third arm is generally a second right arm that is a good bit weaker than a normal arm and is generally held against the chest. This hird arm is most often used to carry small things, though some of the more skilled craftsmen have learned little tricks with their third arm.”
Scrasamax
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