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Alaknog's Profile

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- Adept Tinkerer of Page Scratching

For Next Level: 10xp of 540xp complete.
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Guilds
“ The Yugzhee, or 'hedgehog-people', guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, 'wall', upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice. The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall 'with them' via magic. Lower level characters will have to get creative.”
Murometz
“ Other improvisational weapons/tools: Icicles are useful as daggers, Bag Of Holding filled with copper pieces used by chucking the contents at foes, (by strolen) sleeves make useful garrotes. Ya can't cut anyone's neck, but you sure can choke 'em! Flaming Logs make great clubs, (any Barbarians out there?) and Bee hives are very effective when thrown at a mob of enemies. :-)”
DaWergyling
“ If thrown into a moat or a ditch, they react with water to make an area of ground a foot wide and solid enough to walk on rise from the bottom. If eaten-well, the body of the one who ate one of them is a real mess. Used to storm moats and forge rivers, streams and ditches. Must be kept dry until used.”
Cheka Man
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