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ID: 4646


December 11, 2007, 1:41 pm

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The Rope of Herithi


A magical rope with many useful properties.

Full Item Description

A rope of wonderful quality made from the finest hemp.  Not a strand appears out of place.


The first such rope was made by Herithi the Beggar and combined much of his art.  The one he made is currently in use by Herithi as a belt.
They are often created by journyman Entwiners as masterpieces for their qualification as Master entwiners. As such, they tend to have variances in their abilities corresponding to individual tastes.

Magic/Cursed Properties

Created as showcases of the Entwiners art, the ropes are all of extremely high quality and bear assortments of entwining spells worked into them. 

All such ropes (apart from defective ropes) have certain properties in common.  They have great strength, both due to excellent craftsmanship allied with knots of strengthening.  The rope can change its length dramatically as well upon command. 

Campaign Use

A generic item, this rope is a useful piece of equipment and can be found as treasure.  They are occasionally put up for sale, being greatly prized by criminals as well as adventurers.

Properties short list

* Extremely durable, as tough as magically strengthened steel.
* Can change in length from 3’ to 500’ in length.
* Can become a stiff as steel, allowing it to support up to 1 ton without bending.
* Can tie and release itself upon command.
* Once per day it animates upon command, obeying even fairly complex commands and acting as a constrictor snake in combat. Duration of animation is usually for 1 hour.
* Once per week, it can act as a Spirit Cord for 24 hours.

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Comments ( 2 )
Commenters gain extra XP from Author votes.

December 11, 2007, 13:20
Tis as simple item, and not interesting enough in my opinion to stand as a separate item.
September 7, 2013, 1:18
A nice item, GOLD in the right hands!

Random Idea Seed View All Idea Seeds

       By: ephemeralstability

On route from Geli to Nekrass the characters meet a peasant boy on the road. He's wandering in the direction from which they've just come. If this seems a little bit incongruous, they may wish to ask him a few questions. He's perfectly willing to talk: he's called Lamish and he's run away because he knows he is the heir to the throne of Geli and his parents didn't believe him. How far is his home? About five weeks walk from here. How much has he eaten? Nothing. Has he drunk? Only from the filthy roadside ditches. In short, it's a wonder he is still alive. And yet he seems perfectly healthy.

Is he a thief, waiting for travellers to trick? Is he lying because there's something more sinister under all of this? Is he telling the truth? And anyway, what should the characters do? Do you take him to Geli? Do you try to find his parents? Or leave him to make his own way?

Encounter  ( Locations ) | September 23, 2003 | View | UpVote 0xp

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