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ID: 4646


December 11, 2007, 12:41 pm

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The Rope of Herithi


A magical rope with many useful properties.

Full Item Description

A rope of wonderful quality made from the finest hemp.  Not a strand appears out of place.


The first such rope was made by Herithi the Beggar and combined much of his art.  The one he made is currently in use by Herithi as a belt.
They are often created by journyman Entwiners as masterpieces for their qualification as Master entwiners. As such, they tend to have variances in their abilities corresponding to individual tastes.

Magic/Cursed Properties

Created as showcases of the Entwiners art, the ropes are all of extremely high quality and bear assortments of entwining spells worked into them. 

All such ropes (apart from defective ropes) have certain properties in common.  They have great strength, both due to excellent craftsmanship allied with knots of strengthening.  The rope can change its length dramatically as well upon command. 

Campaign Use

A generic item, this rope is a useful piece of equipment and can be found as treasure.  They are occasionally put up for sale, being greatly prized by criminals as well as adventurers.

Properties short list

* Extremely durable, as tough as magically strengthened steel.
* Can change in length from 3’ to 500’ in length.
* Can become a stiff as steel, allowing it to support up to 1 ton without bending.
* Can tie and release itself upon command.
* Once per day it animates upon command, obeying even fairly complex commands and acting as a constrictor snake in combat. Duration of animation is usually for 1 hour.
* Once per week, it can act as a Spirit Cord for 24 hours.

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Comments ( 2 )
Commenters gain extra XP from Author votes.

December 11, 2007, 12:20
Tis as simple item, and not interesting enough in my opinion to stand as a separate item.
September 7, 2013, 0:18
A nice item, GOLD in the right hands!

Random Idea Seed View All Idea Seeds

Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 7xp

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