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December 7, 2007, 12:54 am

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The Dead Witch


in work.


The PCs make their way along a nondescript dirt road flanked on each side with overgrown grass giving way to isolated copses of trees, which eventually thicken into a dark forest. A slight breeze rustles the leaves and the area is filled with a relaxing quiet. Smoke rises across the treetops some distance away, indicating the presence of a nearby town. In the distance, sharp-eyed PCs spot a cloaked man walking in the same direction they are headed. In the rapidly dwindling sunlight.rnrnSuddenly, the forest behind them shudders. Branches snap and leaves fly as the PCs turn around just in timernto view… Nothing.rnrn

Plot Description

Morning Child

Inside the thick, cloying branches that comprise the towns boundary can be found a single tavern, a forked river, a bank, a farm, various hovels and even a few manors for the wealthy or noble inhabitants. A gentle hill swells to the northeast of the entry road, on top which lay a group of marble seats clustered beneath a large pavilion. Ruins of an abandoned jailhouse lay to the west, windows broken and door askew, creaking noisily from a single functioning hinge. It is dark now, but the town is a bustle of activity crowds of people move to and fro, carrying lanterns and fussing around large tables as if in preparation for a festival. A few villagers can be seen lighting torches on tall stakes to ward off the gathering darkness.



*Foul spirits dwell within the ruins of the jailhouse. ThernTown Elders plan to ask a Priest to exorcise the spirits next time one visits Morning Child.

*There are an awful lot of well-to-do folk for such a smallrntown.

*The tavernkeep Markwald waters down his beer,rnbut his mead is worth every shilling.

*The working conditions at the Keller farm are little better than slavery. This would not be a problem normally, except the crop is not even that good this year.

*The cemetery is haunted. The groundskeep swears that he has heard a soft moaning for the past several nights as well as the ringing of many bells.

*A dark figure has been seen unearthing dead bodies under cover of night.

*The Keller farm has a serious rat problem.

Expanding the scenario

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Random Idea Seed View All Idea Seeds

Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 4xp

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