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Comments: 4
Ideas: 0
Rating: 3.5
Condition: Normal
ID: 959


October 28, 2005, 1:10 pm

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Roland Feyfriend


Roland might seem at first to be a typical ranger.  But he’d sooner kill you than look at you.

Special Equipment:

Far too many pointy objects


He’s a tall, fierce looking man approaching middle age, well suited to his life in the wild.  The observant will notice that there are irregular brownish patches here and there on his clothing.


Roland was always peculiar.  He was the sort of child that did terrible things to animals, and that no mother would allow her children to play with.  He was barely out of boyhood when he first killed a man.  He was not caught.  Not that time.  He had discovered that he liked killing, and tried again.  It took two more murders for the town authorites to connect him with them, and Roland was forced to flee in the night.  For a time, he joined the army under an assumed name, and that temporarily satisfied his bloodlust.  But after members of his unit started turning up dead in peacetime, Roland was again on the run.  He ended up in the Western Woods, where no one would follow.  He did not fear the strange creatures of the forest, for they can die just like everything else.  As long as he didn’t come to the attention of the powerful fey lords, he could do as he pleased.

Of course, when your hobbies are of the sort that Roland’s are, it isn’t long before you come to the attention of the people in charge.  It was Lady Joya who took notice of Roland first, which is the only reason he isn’t dead.
Joya decided that it could be useful to have someone like Roland in her territory, and she made a deal with him of sorts.  She allowed him to stay in her territory, and he patrols it by day.  He is allowed to kill any tresspassers, a task he relishes.  Periodically, he will stray from Joya’s borders into other realms to satisfy his bloodlust, but he is on his own then.  He has also joined the Great Hunt a time or two, but he doesn’t much care for it.

Roleplaying Notes:

Roland is just your average homicidal psychopath.  He enjoys stalking creatures and killing them, which is why Joya finds him useful.

Joya is pretty much universally feared throughout the forest, but Roland is feared almost if not as much as she.

Joya is not a fool.  She is well aware that Roland is dangerous.  That is why she used her considerable power to entrance to ensure that Roland would be loyal to her.  Despite that, reason demands that he doesn’t know where her lair is.

Joya puts up with Roland, but the other lords of the forest will have no mercy on him if they catch him in their territory.

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Comments ( 4 )
Commenters gain extra XP from Author votes.

Cheka Man
September 14, 2004, 19:05
He must be an evil fellow if even with him entranced she still does not dare to show him where her lair is. He's the ideal guard for the public-hating landowner. 5/5
Voted necromancer
January 31, 2007, 17:13
Only voted
Voted manfred
January 31, 2007, 18:34
I have a serious feeling this one had more comments... well, maybe he was just tired of them, and did something unpleasant to them.

A good counterpoint to Lady Joya, as the whole Western Woods, just the kind of 'ranger' you would meet here, and prefered not to.
Voted valadaar
January 6, 2016, 11:34
Decent NPC bit-player. One dimensional, but sometimes that's all you need.

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Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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