This sword appears to be utterly unremarkable. It is of curiously colored iron. The construction seems a little clumsy, but a fighter would have no complaints about it.
Several hundred years ago, an evil magician named Hek began terrorizing the land. Attempts to defeat him failed utterly, as did numerous assassination attempts. The only assassin who had escaped with his life relayed that Hek was unaffected by everything the assassin did, including stabbing him in the back repeatedly. (Hek, it seems, found it amusing to allow captured assassins to try to kill him, just before he had them executed.) Hek had discovered immortality. In desperation, a young warrior named Dren went to the local cleric, magician, and swordsmith. Between them, they came up with Magebane, a sword made of cold-forged iron. The peculiar forging techinque resulted in a sword composed of pure anti-magic. Dren went to Hek’s fortress, armed only with Magebane. He walked through all of Hek’s protective enchantments, and eventually killed the magician. Dren was rightly honored as a hero, and when he died, Magebane was buried with him. (A possible adventure is the adventurers finding Drek’s tomb and recovering Magebane.) Magebane is not to be used lightly; it is a very last resort against hellishly powerful magic users.
Magical Properties:
Magebane is pure antimagic. Spells can’t be cast by anyone in contact with the sword, and any spell/enchantments the sword comes in contact with are instantly nullifed/destroyed. Any magic user that simply touches Magebane will be burned, as if the sword was red-hot. Any magic-users that are wounded with Magebane suffer excrutiating pain, crippling injury, or even instant death (something on the order of quadruple damage). Nonhumans can wield the sword, but it is extrememly uncomfortable for them to hold it for very long. Nonhumans take double damage from it. A magic-using nonhuman will take eight times the normal damage. A person using Magebane will slowly develop a resistance to any and all magic, including beneficial. This effect is permanent, but it stops advancing once the person in question stops carrying Magebane.
New Submissions



October 2, 2002, 16:23
Would probably have to figure out a way to destroy it, I wouldn't want my players to have it, it is a little powerful for my tastes.
October 3, 2002, 12:55
September 22, 2003, 21:23
October 5, 2003, 1:45
March 4, 2004, 5:38
(i.e. The Cleric stands next to the fighter with the sword and already his magic does not work.)
I must admit I love this item and will think about handing it to my players. The draw-back of it's power should be enough to deter them from using it very often.
Thank you very much.
March 4, 2004, 14:00
March 4, 2004, 14:19
The local cleric, magician and blacksmith thing is a little bland, I can only think that they were there to test thier magics against the blade to check it's effectiveness.
Now this idea could be expanded to another level. Take your typical, poorly equipped savages. Do they have forged and tempered weapons? No. So if the defense of a nation or nations has been given over to powerful magic users or enchantments rather than a standing army, the horde of savages and thier anti-magic gear stands little opposition. Enter PCs to save the lands.
March 18, 2004, 19:34
You could, in theory, walk right through the lair of a powerful wizard, completely ignoring the wards and magical traps, not even registering as existing to his divination magic, and kill him with little fuss or fanfare.
Of course, wield the thing long enough, and not even magical healing can affect you, making that tiny little vial of acid the assassin has just thrown at you a great big problem.
I wouldn't suppose this sword is double edged, is it?
March 19, 2004, 2:40
Also an owner of this weapon would learn to fight smart as well. By applying tactics and some thoughts to the time and place of the attack, they would not need healing magics.
Magic should not be a crutch, it should be an edge. The sooner a player embraces that philosophy, the sooner they will achieve greater effectiveness for their characters.
July 1, 2007, 18:36
March 23, 2004, 11:33
However I do believe that the Item's owners would have a VERY short lifespan, as they would probably be dodging an enormous number of attempts on thier lives (Mages, Others who covet the weapon, etc.).
Magebane, you might want to look at this from another perspective & write a plot based on the PCs getting hired to kill/steal/destroy the weapon/owner.
meow...
March 18, 2005, 19:57
May 24, 2005, 1:40
Otherwise, pretty cool. Lots of nice disadvantages to balance out the uberness. I like the magical resistance gain assiociated with it particularly, very cool.
...Hmmm, possible variation I can think of is, as the sword itself is made of antimagic iron, large quantities of powerful magic could dull it's power over time, perhaps for a temporary interval. Kinda like a fire-water relationship. So if you stick it in an archmage's chest a couple of times or expose it to several heavy duty spells, at first it will do horrific damage, but during the battle it will get weaker, the effects less pronounced, until finally the power is dulled so much it counts as just an ordinary longsword. You could either have it so that assuming the sword is given some time off, seperate from magical influence, it's power will slowly regenerate until it can devastate mages again. Or possibly if it's called upon to destroy too much magic, it simply falls apart- or there needs be a particular ritual performed or some kind of rare item needs to be found to fix it or recharge it.
That last one could work if you want to use it as a one shot weapon, to destroy one particularly nasty mage, and then have a good reason take it away from the players without a deliberately contrived setting. That would work: you could say that as it's so old and saw so much action during it's last owners life, it probably has just enough power to kill one last ubermage. It'd make for an awesome battle against both the archmage and against time, as they struggle to kill the archmage before the sword loses it's potency... heheh, especially if you "forgot" to explain that to them when they got the sword and only start to notice mid battle that it's devasting power is waning...
July 5, 2006, 19:54
June 30, 2007, 21:16
July 1, 2007, 18:39