Melee Weapons
12 Votes


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Comments: 16
Ideas: 0
Rating: 4.375
Condition: Normal
ID: 249


January 17, 2007, 2:28 pm

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Cheka Man

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This sword was forged in the ancient past at the request of a soldier who had to destroy an evil magician who had gained immortality.

This sword appears to be utterly unremarkable.  It is of curiously colored iron.  The construction seems a little clumsy, but a fighter would have no complaints about it.

Several hundred years ago, an evil magician named Hek began terrorizing the land.  Attempts to defeat him failed utterly, as did numerous assassination attempts.  The only assassin who had escaped with his life relayed that Hek was unaffected by everything the assassin did, including stabbing him in the back repeatedly.  (Hek, it seems, found it amusing to allow captured assassins to try to kill him, just before he had them executed.)  Hek had discovered immortality.  In desperation, a young warrior named Dren went to the local cleric, magician, and swordsmith.  Between them, they came up with Magebane, a sword made of cold-forged iron.  The peculiar forging techinque resulted in a sword composed of pure anti-magic.  Dren went to Hek’s fortress, armed only with Magebane.  He walked through all of Hek’s protective enchantments, and eventually killed the magician.  Dren was rightly honored as a hero, and when he died, Magebane was buried with him.  (A possible adventure is the adventurers finding Drek’s tomb and recovering Magebane.)  Magebane is not to be used lightly; it is a very last resort against hellishly powerful magic users.

Magical Properties:
Magebane is pure antimagic.  Spells can’t be cast by anyone in contact with the sword, and any spell/enchantments the sword comes in contact with are instantly nullifed/destroyed.  Any magic user that simply touches Magebane will be burned, as if the sword was red-hot.  Any magic-users that are wounded with Magebane suffer excrutiating pain, crippling injury, or even instant death (something on the order of quadruple damage).  Nonhumans can wield the sword, but it is extrememly uncomfortable for them to hold it for very long.  Nonhumans take double damage from it.  A magic-using nonhuman will take eight times the normal damage.  A person using Magebane will slowly develop a resistance to any and all magic, including beneficial.  This effect is permanent, but it stops advancing once the person in question stops carrying Magebane.

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Comments ( 16 )
Commenters gain extra XP from Author votes.

October 2, 2002, 17:23
Ooooh. Very powerful. But still leaves the wielder completely at risk from common items. I would definitely give this to the enemy. Good one for a magic heavy group that may not even carry mundane items anymore. See how they deal with somebody immune to everything they have and make them run away for a change. If they can figure it out, they would have to then go restock with normal items which, depending on their location, could prove harder then one would think.

Would probably have to figure out a way to destroy it, I wouldn't want my players to have it, it is a little powerful for my tastes.
Ria Hawk
October 3, 2002, 13:55
I gave it to my players, but only because they had to destroy yet another evil, psychotic, and immortal magic-user. I also gave it a hellish backlash, which ended up blasting them into another dimenson (and the next campaign). They REALLY didn't like using the silly thing.
Barbarian Horde
September 22, 2003, 22:23
Heh. Very interesting. I think ill use it.
October 5, 2003, 2:45
A powerful magic item (and that is coming from me... maker of Orbs). Still the item has history, texture, and a good campaign purpose. And it has limits. Two thumbs up.
March 4, 2004, 6:38
Reading thru this, I would expect the sword to radiate it's antimagic as well, so you would not even be able to cast a spell when close enough.
(i.e. The Cleric stands next to the fighter with the sword and already his magic does not work.)

I must admit I love this item and will think about handing it to my players. The draw-back of it's power should be enough to deter them from using it very often.

Thank you very much.
March 4, 2004, 15:00
hmmm, I have some questions. First of all, how would the sword know that the wielder is a magic user. second, about the history, i think that the local cleric, blacksmith, and magician is a little bland. Also, i dont quite get how a sword forged from magic could possibly be "anti magic". other than that, it is a pretty good magic item that i would use, except for the fact that a game would be quite boring without magical enchantments, + the idea of a wielder being immune to all magic directed his way seems a bit too powerful to me.
March 4, 2004, 15:19
Answer to your first question: How does a bullet know your chest is squishy? It doesn't, it just blows straight through. The cold forging of the blade lead the sword to be anti magic, not some embedded inteligence.

The local cleric, magician and blacksmith thing is a little bland, I can only think that they were there to test thier magics against the blade to check it's effectiveness.

Now this idea could be expanded to another level. Take your typical, poorly equipped savages. Do they have forged and tempered weapons? No. So if the defense of a nation or nations has been given over to powerful magic users or enchantments rather than a standing army, the horde of savages and thier anti-magic gear stands little opposition. Enter PCs to save the lands.
Worldwalker Pure
March 18, 2004, 20:34
WHOAH. That is one SERIOUSLY nasty item there.

You could, in theory, walk right through the lair of a powerful wizard, completely ignoring the wards and magical traps, not even registering as existing to his divination magic, and kill him with little fuss or fanfare.

Of course, wield the thing long enough, and not even magical healing can affect you, making that tiny little vial of acid the assassin has just thrown at you a great big problem.

I wouldn't suppose this sword is double edged, is it?
March 19, 2004, 3:40
Worldwalker, the mage could easily defend themselves by use of indirect magic effects. While the attack spell will not effect the owner of the sword, they will quite nicely effect the wall/ floor/ ceiling. The sword does not protect from falling debre, telekinetically thrown (rather than controlled and used to hit), or dropping a story or two to a lower level. While the earthquake spell would be pretty desperate, the ground shaking would effect them. So it is not the end all, if the spell caster if intelligent enough.

Also an owner of this weapon would learn to fight smart as well. By applying tactics and some thoughts to the time and place of the attack, they would not need healing magics.

Magic should not be a crutch, it should be an edge. The sooner a player embraces that philosophy, the sooner they will achieve greater effectiveness for their characters.
July 1, 2007, 19:36
Or just by hireing some non-magical muscle...
Melvins Cat
March 23, 2004, 12:33
Nice Item, I can tell you spent a lot of time on it's creation.

However I do believe that the Item's owners would have a VERY short lifespan, as they would probably be dodging an enormous number of attempts on thier lives (Mages, Others who covet the weapon, etc.).

Magebane, you might want to look at this from another perspective & write a plot based on the PCs getting hired to kill/steal/destroy the weapon/owner.

Cheka Man
March 18, 2005, 20:57
Now this is a magical sword that I like. 5/5
Barbarian Horde
May 24, 2005, 2:40
Hmm. The only problem I have with the origin is why would a sword built for one single explicit purpose necessarily have a permanent effect? Wouldn't some kind of charged or consumable item be a lot easier and faster to make? And a "local blacksmith" creating such a mighty weapon seems a little off.

Otherwise, pretty cool. Lots of nice disadvantages to balance out the uberness. I like the magical resistance gain assiociated with it particularly, very cool.

...Hmmm, possible variation I can think of is, as the sword itself is made of antimagic iron, large quantities of powerful magic could dull it's power over time, perhaps for a temporary interval. Kinda like a fire-water relationship. So if you stick it in an archmage's chest a couple of times or expose it to several heavy duty spells, at first it will do horrific damage, but during the battle it will get weaker, the effects less pronounced, until finally the power is dulled so much it counts as just an ordinary longsword. You could either have it so that assuming the sword is given some time off, seperate from magical influence, it's power will slowly regenerate until it can devastate mages again. Or possibly if it's called upon to destroy too much magic, it simply falls apart- or there needs be a particular ritual performed or some kind of rare item needs to be found to fix it or recharge it.

That last one could work if you want to use it as a one shot weapon, to destroy one particularly nasty mage, and then have a good reason take it away from the players without a deliberately contrived setting. That would work: you could say that as it's so old and saw so much action during it's last owners life, it probably has just enough power to kill one last ubermage. It'd make for an awesome battle against both the archmage and against time, as they struggle to kill the archmage before the sword loses it's potency... heheh, especially if you "forgot" to explain that to them when they got the sword and only start to notice mid battle that it's devasting power is waning...
Voted Cheka Man
July 5, 2006, 20:54
5/5 for this weapon feared by all Mages. I like BH's ideas about it.
Voted Chaosmark
June 30, 2007, 22:16
Indeed. A BH that actually seems intelligent and thoughtful. Rock on. Hopefully they join up (or already have in the past 2 years).
Voted valadaar
July 1, 2007, 19:39
Not a bad item - the origin could use work as it's power is in the mythic to divine level.

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