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December 5, 2009, 5:34 am

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Korinthan Gag Jar

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In the town of Bin-Erek the Korinthan Thieves employ several alchemists that provide them with special gear. The Gag Jar is an expensive concoction they use in an emergency.

Full Item Description
The "Gag Jars" are pear shaped ceramic jars whose lids have been sealed with beeswax and then strapped tight with thin threads of rope. When a thief smashes this jar against the ground, its contents produce a gagging smell so intense that all who inhale soon double over, feeling they cannot breathe, along with the urge to vomit.

The effect is longer in small rooms, or in places with poor ventilation, and if it is smashed or otherwise opened in a small cell without a window, well, the victims might actually die.

When opened the Gag Jar reveals its contents: a dung like substance with an eerie purplish tinge. Flies seem to favor the mass, which has been made from the dung of several animals, mixed with some potent plants.

History
The Korinthans use the jars against pursuing city guards and private guards that show up at an inopportune time. Seasoned burglars and pickpockets may keep such a jar around to avoid being thrown into the dungeons, or worse.

Selling it: Any Korinthan thief can buy "Gag Jars" from his local guild representative. It takes a couple of days to deliver, up to a week at the most, and it will cost him some silver to buy.

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Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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