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December 5, 2009, 5:34 am

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Korinthan Gag Jar

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In the town of Bin-Erek the Korinthan Thieves employ several alchemists that provide them with special gear. The Gag Jar is an expensive concoction they use in an emergency.

Full Item Description
The "Gag Jars" are pear shaped ceramic jars whose lids have been sealed with beeswax and then strapped tight with thin threads of rope. When a thief smashes this jar against the ground, its contents produce a gagging smell so intense that all who inhale soon double over, feeling they cannot breathe, along with the urge to vomit.

The effect is longer in small rooms, or in places with poor ventilation, and if it is smashed or otherwise opened in a small cell without a window, well, the victims might actually die.

When opened the Gag Jar reveals its contents: a dung like substance with an eerie purplish tinge. Flies seem to favor the mass, which has been made from the dung of several animals, mixed with some potent plants.

History
The Korinthans use the jars against pursuing city guards and private guards that show up at an inopportune time. Seasoned burglars and pickpockets may keep such a jar around to avoid being thrown into the dungeons, or worse.

Selling it: Any Korinthan thief can buy "Gag Jars" from his local guild representative. It takes a couple of days to deliver, up to a week at the most, and it will cost him some silver to buy.

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Random Idea Seed View All Idea Seeds

       By: MoonHunter

It seemed like a great place to camp. The clearing was good sized and sheltered from the wind. The brook just a few feet away. There is a natural hallow to keep the horses.

Then the night came.

It was like it became a different place. The temperature dropped. The wind, which does not seem to disturb cloth, almost cuts through you like an arctic wind. No one can sleep, as the soft ground has turned hard. The horses are uneasy. The Bats are flying over and stopping in the trees.

And then there is the eyes. There are glowing eyes just inside the tree line watching your group. The mages and clerics can detect nothing, but there is still something there.

(yet there is nothing at all... The Darkness will do nothing unless the players do something to it. And even then it will all seem to be a conincidence.)

Of course, in the morning, it all becomes sweet and light.

Encounter  ( Locations ) | November 10, 2004 | View | UpVote 0xp


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